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Old 05-24-07, 04:31 PM   #1
Julius Caesar
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Default [TEC] Can we find a solution for ships circling around when convoy is attacked?

Well, devs have announced this in the upcoming 1.3 patch:
"The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around".

This is the problem we all had when attacking convoys/TF...
Can we find the solution before the patch?

Group leader / Commander is set in the campaign files (.mis)
Example:


And this is how it looks in the .mis file:


[RndGroup 1]
GroupName=41a_Jap_TaskForce_001
Category=0
CommandEntry=0
Long=16796400.000000
Lat=4272200.000000
Height=0.000000
DelayMin=60
DelayMinInterv=30240
SpawnProbability=65
RandStartRadius=0.000000
ReportPosMin=1440
ReportPosProbability=85
Heading=223.733994
Speed=11.000000
ColumnsNo=3
Spacing=800
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19420201
GameEntryTime=0
GameExitDate=19420228
GameExitTime=0
MaxInst=10000
MaxUnitsCreated=100
DockedShip=false
NextWP=0


[RndGroup 1.RndUnit 1]
Class=BBIse
Type=11
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19411201
No=2
Escort=false
SpawnProbability=100
CrewRating=4


By setting CommandEntry=0, RndGroup 1.RndUnit 1 is choosen as leader.
If only we could make it CommandEntry=0; CommandEntry=1; CommandEntry=2... :hmm:
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