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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Stowaway
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Well, devs have announced this in the upcoming 1.3 patch:
"The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around". This is the problem we all had when attacking convoys/TF... Can we find the solution before the patch? Group leader / Commander is set in the campaign files (.mis) Example: ![]() And this is how it looks in the .mis file: … [RndGroup 1] GroupName=41a_Jap_TaskForce_001 Category=0 CommandEntry=0 ![]() Long=16796400.000000 Lat=4272200.000000 Height=0.000000 DelayMin=60 DelayMinInterv=30240 SpawnProbability=65 RandStartRadius=0.000000 ReportPosMin=1440 ReportPosProbability=85 Heading=223.733994 Speed=11.000000 ColumnsNo=3 Spacing=800 DeleteOnLastWaypoint=true CurrentInstanceID=0 GameEntryDate=19420201 GameEntryTime=0 GameExitDate=19420228 GameExitTime=0 MaxInst=10000 MaxUnitsCreated=100 DockedShip=false NextWP=0 [RndGroup 1.RndUnit 1] Class=BBIse Type=11 Origin=Japan Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19411201 No=2 Escort=false SpawnProbability=100 CrewRating=4 By setting CommandEntry=0, RndGroup 1.RndUnit 1 is choosen as leader. If only we could make it CommandEntry=0; CommandEntry=1; CommandEntry=2... :hmm: |
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