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Old 05-27-07, 01:54 PM   #1
Growler
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Default Some various tweaking questions

Guten abend, meine freunde!

Been awhile since I lurked in the murky depths of Subsim, and I can see that much has transpired since I last surfaced in these waters. And so, it appears that some changes have evolved since I was last here. Which brings me to some questions that I'm sure the old hands will have answers for.

Specifically:
I seem to remember when I last installed SH3 (well over a year ago) that when a new skin was created, you could just pop it in the SH3/data/textures/tnormal/tex folder and the game would use it, but now, it appears that the texture has to be repacked into the originating .dat file for the game to use it. Am I mis-remembering?

Additionally:
I've mucked about with SH3 Inspector and SH3 Mini-tweaker a bit, and I'm not sure that I didn't bugger things up in so doing. Where I first tweaked the 88mm HE ammo for the deck gun (in Mini-Tweak) it worked fine; when I went back into Mini Tweak to set things back aright, instead of the moderate values I had used, the file was reading damage values of 1E+7.837322 (or sommat to that effect), which explained the next game's sinking of a Revenge-class BB in one hit. (I think it the damage model had allowed it, that BB would have been blown into its component atoms - ridiculous doesn't even begin to describe it.) Suffice it to say, I was a bit confused, and leery on messing with the new values lest I end up with a one-shot WMD. So the question is, is that proper behavior for the file, or am I just plain missing a vitally important fact here?

I'm reinstalling the whole shooting match as I type this, for want of a clean slate to work from, since I made the foolish mistake of tweaking sans backups (well, I did make backups, but I was messing with so many different files that I'm not at all sure that I didn't corrupt those, too).

Profound thanks in advance!
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