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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Hi guys!
I am trying to do this officer hat model for SH4 and had a lot of help from DivingDuck and Privateer so far. But I have a slight texture problem, and as i thought there is maybe more peeps around here that are familiar with 3D texturing I post my question in this section...hope you don't mind. Ok so far got this. ![]() ![]() Now for the problem area. ![]() As you see the texture does not extend to the edges. The texture ![]() Now do I have to separate the flat bit on top and do that as another TGA/DDS or is there a trick in MAX that you guys know of to fix this? If I have to do it separately, does that mean I have to hex it directly in to the .dat or? Mind you, i just started with 3D modeling so it could well be that I missed something simple. PS:The texture is not yet 100% as its WIP... Cheers! |
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