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Old 05-26-07, 11:49 PM   #1
Indiana_Jones
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Default Getting target info manually

Still trying to get the hang of this.

I think I have range and speed down ok, but angle on bow is harder

what is the best way to figure it out? I'm kinda just guesstimating lol

Cheers

-Indy

Last edited by Indiana_Jones; 05-27-07 at 12:17 AM.
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Old 05-27-07, 12:28 AM   #2
P_Funk
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AoB is the hardest of them. And its the most convoluted. Angle on Bow is a means of determining course by estimating tyhe angle at while the target is to you relative to your own course. Or as most commonly explained, if you were standing on the bow of the target and looked at the U-boat, the angle that you are looking from the course of the ship is the AoB.

Most people estimate it visually. If you practise in the torpedo mission in the naval academy you can get pretty good at it.

However there is also an equation that works well if you're in the dark and can't see properly.

AoB = (Target True Bearing - Target Course) +/- 180

That works for me.

Also this little wheel works. There's a printable one and an online gif version.

I have the downloadable version, but I lost the link to the gif one.

http://files.filefront.com/AoB_wheel.../fileinfo.html
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Old 05-27-07, 01:48 AM   #3
GoldenRivet
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Default

its easiest if you are playing WITH map contact updates - i use this option because it simulates the situational awareness that a captain in a real world 3-d environment would have - and we dont have because of the limitation of working with a 2-d screen.

Here is a brief tutorial on how i figure AOB quickly and easily with some map tool use.

good luck!

http://ritterphotos.blogspot.com/
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Old 05-27-07, 08:10 AM   #4
Puster Bill
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The best, and most authentic way, is to download Hitman's Kreigsmarine Whiz-Wheel that you can find in this thread:

http://www.subsim.com/radioroom/show...ght=whiz+wheel

Here are a couple of pics of the one I built just to whet your appetite:





Just download the files in that thread, print them out, and put it together.

Strickly, all you really need is the back side, which will let you calculate speed and AOB given two observations of distance and bearing.

It works well, and is how they would have done it.
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