![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Machinist's Mate
![]() Join Date: May 2007
Location: New Zealand
Posts: 126
Downloads: 3
Uploads: 0
|
![]()
Still trying to get the hang of this.
I think I have range and speed down ok, but angle on bow is harder what is the best way to figure it out? I'm kinda just guesstimating lol Cheers -Indy Last edited by Indiana_Jones; 05-27-07 at 12:17 AM. |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
|
![]()
AoB is the hardest of them. And its the most convoluted. Angle on Bow is a means of determining course by estimating tyhe angle at while the target is to you relative to your own course. Or as most commonly explained, if you were standing on the bow of the target and looked at the U-boat, the angle that you are looking from the course of the ship is the AoB.
Most people estimate it visually. If you practise in the torpedo mission in the naval academy you can get pretty good at it. However there is also an equation that works well if you're in the dark and can't see properly. AoB = (Target True Bearing - Target Course) +/- 180 That works for me. Also this little wheel works. There's a printable one and an online gif version. I have the downloadable version, but I lost the link to the gif one. http://files.filefront.com/AoB_wheel.../fileinfo.html |
![]() |
![]() |
![]() |
#3 |
Subsim Aviator
|
![]()
its easiest if you are playing WITH map contact updates - i use this option because it simulates the situational awareness that a captain in a real world 3-d environment would have - and we dont have because of the limitation of working with a 2-d screen.
Here is a brief tutorial on how i figure AOB quickly and easily with some map tool use. good luck! http://ritterphotos.blogspot.com/
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
|
![]()
The best, and most authentic way, is to download Hitman's Kreigsmarine Whiz-Wheel that you can find in this thread:
http://www.subsim.com/radioroom/show...ght=whiz+wheel Here are a couple of pics of the one I built just to whet your appetite: ![]() ![]() Just download the files in that thread, print them out, and put it together. Strickly, all you really need is the back side, which will let you calculate speed and AOB given two observations of distance and bearing. It works well, and is how they would have done it.
__________________
The U-Boat Commander of Love |
![]() |
![]() |
![]() |
|
|