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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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the values of Ubi$oft
fun to read that :
DRIVE CONSUMER SATISFACTION We keep expectations at the forefront to ensure that our products will never cease to satisfy and amaze. http://ubisoftgroup.com/index.php?p=80
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Modern Naval Warfare Community Manager
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#2 |
Swabbie
![]() Join Date: May 2007
Location: Boksburg, South Africa
Posts: 11
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Another one :
Unanimously acclaimed by critics and players, Silent Hunter® is the leading brand in the submarine simulation market. |
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#3 |
Grey Wolf
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the annual report worth the reading : section stratgey p16 : "satisfaction of the consumer", "quality insurance", ...
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Modern Naval Warfare Community Manager
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#4 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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Let's not forget that Ubisoft have been the only company out there producing WWII sub sims over the last ten years. It would appear that they may not continue to do so in the future, and we must therefore look to independent Developers on-line to produce future sub sims.
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#5 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
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Don't worry, just look here: http://www.gennadich.com/id/69/
WWI Flight sim, realistic and beautifull, mayby they can do something for us someday ![]() “GT” company was founded on August 2004 in Moscow. The main goal of the company is development of game projects considering wartime actions simulation. The history of the company starts in year 2000 when the =FB= cyber pilots team was founded to participate in international competitions. The team involved interesting people who soon became good friends. Will to victory, discipline and mutual assistance helped the team to take the highest places in international and Russian competitions. For the time passed the team became World Champions, European Champions and repeatedly Champions of Russia. Working in such team we became specialist in theory of games. In 2004 we finally decided that we have enough knowledge and unlimited amount of will for making our own game projects. During the time of our participation in competitions our team got to know a very good person - Grutsya Gennady Vladimirovich. He applied much effort in development of war simulators game direction in Russia. He became a great friend to us and started helping our team to reach new results. In 2004 our team made a business offer to Gennady Vladimirovich which after examination was accepted by him. That is how in 2004 a team of friends had become “GT” open company. After transforming into a commercial organization we haven’t lost our abilities to achieve results and didn’t loose friendly relations based on huge experience of teamwork. Gradually the team involved new specialist in various fields. Our company has become a powerful instrument capable of flexible reactions on changes in market situation, user wishes and technology development. Currently “GT” already has several successful projects in game applications field. You can learn more about them in Projects section. Of course we have a lot of plans and ideas for future realization. We are confident that we can become good reliable partners, create interesting high quality projects and give always 10% more than is written in press releases. -------------------------------------------------------- Looks very good and promising :-) Stary Wuj |
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#6 |
Watch
![]() Join Date: Jan 2002
Posts: 25
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I'm all for piling on Ubisoft and an additional patch, yea torches and pitchforks. I'm just curious why the developers are given a free pass. Aside from the urban myth that developers are locked in a room and fed gruel until the mean old publisher decides it is time to release I see no reason to hold just Ubisoft responsible for all the bitching that goes on here.
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#7 | |
Engineer
![]() Join Date: May 2007
Posts: 211
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#8 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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JCC |
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#9 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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Because I know first hand that develpers are FORCED to make changes they don't want to make; Developers are FORCED to release a game long before it's ready. Developers are FORCED to include or not include features they do or don't want in their game. Do they have a choice? Yes, the choice is to "quit" their job, and then sit there with an unfinished, unpublished game that they can do nothing with because of no financial support. And then they have to get a job working at Walmart. I talk daily to someone on the GRAW 2 PC development team. I know someone who worked for UBI on Splinter Cell stuff, and now works for Silicon Knights doing "Too Human". I'm also personally involved with another big game that's to be out next year that's currently negotiating with developers. With GRAW 2, UBI just took the game from the developers and decided to add maps into it the developers didn't want and weren't ready. They are also going to be forced to release the game full of known bugs, just like SH4. NONE of these SH4 issues are the developers fault. If they had their way, the would have not released SH4 for at least 90 more days, and had finished it. Pointing a finger at the dev team just means you don't have an understanding of the true Developer/Publisher relationship.
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#10 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#11 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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Let's start one ourselves. ![]()
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