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#1 |
Admiral
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Hello everyone!
I have installed the japan attack mod... very nice! but i have a problem: in museum all airplanes have got a problem: the propellers! I can't see props, but there are only white roundings quadrate textures! Is only a my problem?
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 Last edited by VonDos; 03-29-07 at 08:57 AM. |
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#2 |
Stowaway
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In SH3 the Helix is a tga in the dat file.
In Sh4 they use a node like multi skinning to call an outside texture. try placeing a helix.tga in the textures folders. If that don't work, all plane dats need work! |
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#3 |
Admiral
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File added but..
"Naturally" it don't work! ![]() ![]() ![]() ![]() ![]() there are also 2 files in the textures folder, for the helix, but i also think the problem is in dat files. It need to be disassembled? :hmm:
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#4 |
Stowaway
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OK. Just tracked files so:
Name the helix.tga Prop_black.tga and see what happens. You can also try placeing this in the aircraft folder itself maybe? If this does not work then I'd say the tga needs inserted into each aircrafts dat file and the dat corrected to use it. Sorry, but Ubi never promised this would be easy. Just "easier" to mod. In some ways it is easier to mod, in others it's the same, then in still others, it's some new learning to be done. |
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#5 |
Stowaway
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OK. Spent a few hours playing with this.
ALL planes from SH4 NEED the helix.tga inserted into the dat. Then corrections ala SH3 made to the dat. Correct me if I'm wrong. |
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#6 |
Admiral
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I also believe this..
![]() they need helix.tga ![]() Prop_black.tga don't work
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#7 | |
Seaman
![]() Join Date: May 2007
Location: Italy
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Memento Audere Semper Gabriele D'Annunzio |
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#8 |
Grey Wolf
![]() Join Date: Jul 2006
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Moin,
the properties of an cfg#TXR node may be hex edited to make texture files transparent too. Regards, DD
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