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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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This just makes me want to cry.
Someone please tell me that scripted aircraft in single missions don't respond the same way randomly generated aircraft do in a career campaign game:
![]() Mid day, light fog, 3km winds, partially cloudy. |
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#2 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
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He does the same... Just sitting there, *******, picking his nose, enjoying the landscape
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![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() Last edited by Subsim Admin; 05-19-07 at 11:50 PM. |
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#3 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Mmmh.... i note similar issue too, units seems to have diferent behaviour in campaign than in single missions. May be due to crew efficience used ?
1] Are you sure the plane is equiped with radar ? Or simply the icon has the circle and thats all, no radar mounted ? 2] Aspect ratio, fog, waves can affect the planes capability. 3] There is a line affecting the stricke probability, reducing stricke probability we do not reduce the planes quantity, we reduce the probability of detection and attack when the plane is on detection range... planes will meet us the same frecuent, but will not attack us, (not sure, may be i am wrong, but i remember that from SH III) try increasing stricke probability and sure it will attack you with no dude. Many thanks for your jobs and effort... ![]() ![]() |
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#4 |
Rear Admiral
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>>Are you sure the plane is equiped with radar ? Or simply the icon has the circle and thats all, no radar mounted ?
I mounted the radar myself. Ran the test with and without the radar in the SNS file to see the radar ring appear and disappear to be sure the game was infact mounting it. With a radar unit mounted, weather conditions should have been less of a factor. At the time of that screen capture, weather was Mid day, light fog, 3km winds, partially cloudy. I still maintain that patch 1.2 did somethign that broke the AI when it comes to aircraft. If this were patch 1.1, that plane would have seen me from about 7 to 8 KM away and would be in an attack run. At the distance he was away from me in the above screenshot, he would have been lining up to drop his bombs. Not so after patch 1.2, not even with radar mounted. |
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#5 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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I do not know the settings you are using, but if you have adjusted in example 0-180, all thing under the plane will be not captured. May be 0-360 or 180-0, may be 190-350 .... Same with min height, if you are using zero or 1, only things above the plane will be captured. Adjust min max height in example -25000 +25000 Try increasign air strike probability, it seems to not reduce the planes encounter, it reduce the agresivity of planes ... in example, if you adjust air strike probability to zero, you still encountering planes, but no one will attack you. What are the settings for your radar used and into the airstrike.cfg ???? Quote:
My be increasing sensibility... radar and visual, reducing attenuation factors, like waves, fog, light the agressivity can be improved... ? |
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#6 |
Sparky
![]() Join Date: Apr 2005
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Well, its a zero, designed as a fighter. Maybe its not that interested in attacking surface targets.
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#7 |
Eternal Patrol
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Maybe he's trying to figure out how to surrender without you killing him first.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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One, a Zero should never have bombs, so it not attacking is no big deal.
Two, the airstrike thing being their chances of attacking, not appearing would explain a lot. I might have to mess with that. |
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#9 |
Stowaway
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There is something really wrong with AI of aircraft: they collide in air, crash into sea etc.
Did you notice that search plane in training mission (torpedo attack) - HE CRASHES INTO THE LAND! :rotfl: ![]() ![]() |
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#10 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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As far as I can see the plane is about 4km away. I've been airborne in a WW2-era aircraft and the thing vibrated so much that I was lucky if I could see a battleship at 4km, let alone a sub, even if I knew it was out there somewhere. At under 1000ft (which seems to be about how high planes fly in the game) a sub 4km away is a tiny speck near the horizon. A pilot is not going to see it unless he's pointed directly at it because your view from most WW2 cockpits is obscured by wings to the sides and the fuselage to the rear. Remember, subs are camouflaged, these planes don't have radar and most planes flying over your position aren't even looking for subs. The other problem is that in a vast featureless ocean the brain plays tricks - after hours in the cockpit looking at a grey expanse of sea a pilot might not notice a sub even if he's looking right at it.
I think players sometimes tend to have seriously unrealistic expectations of what human beings are able to do. Even if the plane was actively looking for your sub (which may not be the case), even if he knew your general position (he doesn't), the chances are still fairly low that he's ever going to spot you unless you're right in front of him.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 05-19-07 at 11:56 PM. |
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#11 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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I am pretty sure when this is set you get a heads up when you click on them as to how far they can see from their possition just like it is set for some ships they may or may not see you inside of that circle depending on their senser settings and the type of weather conditions as well as the time of day as far as night & Day conditions. But I havn't seen anything as far as radar settings for any planes.
But Fighters in WWII were sometimes carrying bombs like 2 x 100lb or 2 x 250lb or 1 x 500lb bombs but depending on speed and loadout changed their range that is why I am setting up fighters with a 600 ;700 range set up in my Mod I am making with the option between those bomb loads. Dave |
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Leovampire,
The Zero virtually never carried bombs. It had wing mounts for 1 60kg bomb on each wing, but if they were used at all, it would be a specific attack. That said, I've not read of any such attacks ever happening. They carried a single 250kg bomb, but only when outfitted as suicide planes. Zeros should have no bombs. All japanese planes had abysmal bomb loads compared to American planes. The G4M "Betty" carried 800kg of bombs, total. The "Val" a single 250kg bomb, and 2x60kg. The "Kate" 800kg. All the bomb loads in stock SH4 for japanese planes are not just wrong, but grossly wrong. They all carry way too many, and too much weight. For maritime patrol, planes would carry lighter loads as well to increase range. |
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#13 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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