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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Apr 2005
Posts: 147
Downloads: 18
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I was just wondering if anyone had a reference of what a typical contact report received by a submarine would consist of. Right now the tail on the map is dead-on accurate. Would the report just give a general cardinal direction (i.e. N, S NNW, etc) or would it give a position and heading (i.e. course 170) with an expected accuracy (i.e. +/- 10 deg). Just curious more than anything and drawing the bulls-eye line just isn't much fun
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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I would imagine that real life contact reports would give similar general info. as in the game. If a convoy, ect. was spotted either by another sub or aircraft, the current position, heading, and speed would to the best of their ability, be relayed to HQ. or known nearby units.
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Using mcoca's excellent tool, it has become possible to instantly change large numbers of waypoints in the campaign layers to have the ships zig-zag. Once that is in place, the tail on the contact could be entirely wrong assuming the contact report generates an instantaneous heading.
Of course any decent contact report would be a guess at the base course, not the heading when observed, OTOH, there are simply way way too many contact reports. |
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