SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-08-07, 05:37 AM   #1
mangaroca
Bosun
 
Join Date: Dec 2005
Location: Deep and diving...
Posts: 62
Downloads: 52
Uploads: 0
Default An in-game Recognition Manual with Sweet Spots?

Hi All,

I think I saw a screenshot once showing an in-game recognition manual with colored sweet spots. What is the name of this mod? Is there a version that works with GWX (have all the extra ships "skinned" as well????)

Cheers!
mangaroca is offline   Reply With Quote
Old 05-08-07, 07:29 AM   #2
ReM
Commodore
 
Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
Default

I think this is what you mean....

Have no clue whether it is compatible with GWX but I doubt it is......
__________________
Daddy cool
ReM is offline   Reply With Quote
Old 05-08-07, 09:33 PM   #3
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

It pre-dates GXW but is reasonably close. It certainly wouldn't cover a lot of the new ships in GWX. AFAIK, there is no GWX equivalent although I have been known to be wrong before.
TarJak is offline   Reply With Quote
Old 05-09-07, 02:25 AM   #4
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

There is no GWX equivalent of the recognition manual. The critical areas exist only in SH3 but they do give an indication of where to aim in GWX as well. Don't forget the damage model in GWX is totally different and the torpedoes do more "random" damage than before. Still the manual can be used as a rough indicatior.

Good Luck
melnibonian is offline   Reply With Quote
Old 05-09-07, 02:37 AM   #5
Engel der Vernichtung
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Those sweet spots appear when you get an optimal firing point ( <1000M, and gyro angle +/- 10 degrees of 90), and when clicked, are aiming points. You can automatically aim at those spots by clicking on them, or, once you learn them, by moving your aiming point (after you lock your periscope on target, unlock it, and move it to where you want the fish to hit, then firing).
  Reply With Quote
Old 05-09-07, 12:36 PM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Quote:
You can automatically aim at those spots by clicking on them,
How does that work ? :hmm:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.