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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2011
Posts: 39
Downloads: 193
Uploads: 0
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Hi, im looking for a hud or something in that way, im playing with the Iowa Battleship mod, and its kind of hard getting the targets when i have to go to the map and check the distance after a shot,
so i was wondering if there was a mod that gives a distance teller in the corner or something, so i dont have to go to the map all the time ![]() targets under 8000m is not a problem to hit but i wanna go with shooting up to 20000m, but then i need to know the targets distance at all time so i can calibrate it better, so i wont waste half my ammo with no hits and the range to target on the hydrophone is incorrect and doesnt tell me the correct distance, so cant rely on that, but the tbt gives me a very good reading, but its annoying to move back and forth between them, and i keep on forgetting what distance i read:P if you know something, let me know Thank you |
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#2 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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A HUD? Heads up display? Like you were flying a F-16?
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#3 |
Seaman
![]() Join Date: Apr 2011
Posts: 39
Downloads: 193
Uploads: 0
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lol, wasnt sure if i was right with a "hud" i just want something in a corner that tells me the distance to the thing im looking at, like a laser counter tells me the exact distance
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#4 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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I never saw anything that just prompted that data on the scope screen, but here's an idea: you can turn off "no contact update" on your realism settings and check manually the target's distance in your map.
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#5 |
Seaman
![]() Join Date: Apr 2011
Posts: 39
Downloads: 193
Uploads: 0
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thats what ive bin doing all the time, and i dont want to:P
with all the movements it makes my thinker box hurt trying to do all that math:P |
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#6 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
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Yup, but that is the way they did it in those days.
May I suggest you play "dangerous waters" instead, which deals with more modern subs and just might have the technology you're looking for? |
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#7 |
Seaman
![]() Join Date: Apr 2011
Posts: 39
Downloads: 193
Uploads: 0
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ehrm, didnt you read my post? im in a battleship, not a sub, why would i possibly need a distance hud on a submarine? all you do is sneak up 1000m and shoot a torpedo at the target,meaning you only need to look at the map once.
being on a battleship is more challenging...well, at least some parts of it anyway, like shooting targets 20km's away and actually sink them, but i have learned that the hyrdophone pinging gives you the distance in ft or something like that, dont know why, as i got metric system on just getting that to meters would be a huge improvement |
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