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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2007
Location: Paris suburbs, France
Posts: 4
Downloads: 0
Uploads: 0
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Hi everybody,
I've several problems for loading games (a lot of save files crash then I go back to desk) ![]() Its annoying specially when you've sunk 1 yamato, 1 fusso, 3 aircraft carriers. But staring at my save files, I've the impression that we can guess when a save file will fail... It seems that all my working files are 3.3MB whereas my broken files are 3.5MB an over. Have you, first, the same problem and have you made the same statement? I think that it's the worst problem in the game for the moment. Fred PS Sorry for my poor english, I'm french. |
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#2 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Pas de probleme! Look SHIV is as fussy as SHIII, don't save just after sinking enemy ships, or submerged. I suggest save on the surface, with no other units nearby. Otherwise you risk what you found. You noticed the crash files are larger, probably with lots of oter units around I guess?
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#3 |
Electrician's Mate
![]() Join Date: Apr 2007
Location: Spaghetti Junction - England
Posts: 137
Downloads: 0
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Also try giving all your saves unique names and try not overwrite saves to much, what are your system specs? I've had saves as large as 18mb, wonder if it could be a memory prob:hmm:
Hope this helps
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Dulce Et Decorum Est Pro Patria Mori "The old lie" |
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#4 |
Nub
![]() Join Date: May 2007
Location: Paris suburbs, France
Posts: 4
Downloads: 0
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My configuration is the following:
Athlon 64 X2 3800+ RAM: 1.5GB Radeon X1900 512MB
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My website (in french) about german dogtags of WW1: http://membres.lycos.fr/spacemakerfra |
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#5 | |
Electrician's Mate
![]() Join Date: Apr 2007
Location: Spaghetti Junction - England
Posts: 137
Downloads: 0
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Dulce Et Decorum Est Pro Patria Mori "The old lie" |
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#6 | ||
Nub
![]() Join Date: May 2007
Location: Paris suburbs, France
Posts: 4
Downloads: 0
Uploads: 0
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I use XP and I'm thinking about buying more RAM ![]() Fred
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My website (in french) about german dogtags of WW1: http://membres.lycos.fr/spacemakerfra |
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#7 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Remember as I said save with no other units around.
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#8 |
Watch
![]() Join Date: Dec 2006
Location: Röstånga, Sweden
Posts: 30
Downloads: 0
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To save only when surfaced and no other units around can make problems!
If I am fighting a convoy it takes some time to disengage. If my wife says it is time for bed, the she has almost no understanding of me having to finish my convoy encounter before coming. THE BED WILL THEN BE QUITE COLD! |
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#9 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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You can try what I do. I use a rolling save system. I have 4 saves named x1 through x4. I save OFTEN always overwriting the save at the bottom of the list. This way if I do have a save that is corrupted I have another save that is fairly recent and havent lost hours of "work". |
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#10 |
Bosun
![]() Join Date: Apr 2007
Location: Atlanta, Ga
Posts: 68
Downloads: 16
Uploads: 0
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I've noticed that when I start getting really high tonnage on a patrol and save it without going to port, I start getting problems with really long load times, terrible time compression capability, and strange loss of fuel. On one patrol where I collected 132,000 in tonnage from kills, I used up 12% of my diesel to get from Pearl Harbor to Japanese coast without diving even once but my return trip after all those kills ended up using every ounce of fuel just to keep battery charged while I periscoped my entire way home. Took hours and hours to get back to Pearl because the damn TC was screwed up too...anything above 128 wasn't any faster.
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#11 | |
Nub
![]() Join Date: May 2007
Location: Paris suburbs, France
Posts: 4
Downloads: 0
Uploads: 0
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__________________
My website (in french) about german dogtags of WW1: http://membres.lycos.fr/spacemakerfra |
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