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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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I put 6 torps in a Large modern tanker. All 6 torps were set to a depth of 15 ft (under her keel) and exploded magnetically. She was listing hard to port and her decks coverd with water...and she kept steaming. Huge hole just forward of her funnels.
So I sped ahead of the convoy and put 4 MORE in her (this time set to 10 ft so they would impact explode) about 2 hrs later from starboard side (it was a mission now to sink this tanker). Now she sat so low in the water you could BARELY see the tops of her anchors along the bow of her ship, and her deck was under 4 ft of water..... The large tanker steamed merrily on to deliver her cargo... Bugged? anyone else have this happen with a tanker? |
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#2 |
Helmsman
![]() Join Date: Feb 2006
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Faamecanic...
Nothing to do with ur post, but was wondering.. I see you use Dominator 2gb ram the same as what i do, ur cpu is 6700 mine is 6600 but may I ask.. What dramm mhz does it read in your bios and in relation to what cpu speed u have set.. ? Ratios etc 1:1 or by speed 4:5 etc ? cheers,, Prob better if you reply to me in a PM I guess.. Moose.. |
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#3 |
Medic
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Never had it happen to me but if a tanker just carrying water as balast I imagine they could be the devil to sink. But, maybe is a bug too. Hard to say.
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#4 |
Sea Lord
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Location: San Martin de los Andes, Neuquen, , Argentina.
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It may be normal... some tankers stay floating lot of time burning after being imapcted. Petrol is like a cork, it has lot of flotability, water is heaviest than the petrol.
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#5 | |
Machinist's Mate
![]() Join Date: Sep 2005
Location: UK
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I had the same problem the other day 12 torpedos, 2 from the rear (that stopped the tanker), 5 from port, 5 from starboard, tried magnetic under the keel, direct impact, even then it took 2 hours to sinkl ![]() |
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#6 |
Planesman
![]() Join Date: May 2005
Location: Novo mesto, Slovenia
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Maybe it had Yamato`s hull?
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#7 |
Engineer
![]() Join Date: Mar 2005
Location: Boston
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I've been in simular situations too. The damage model seems a bit iffy at times. I put 4 torpedoes into a large composite, equal spread right down the length of her and she kept steaming at 10 knots, not even a list. I shoot another one, messed up the spread, so the 2 fish only bearly clipped her bow and down she went like a rock. Another ship, small composite I think, I put 2 fish in her aft end, blowing up the ridder and the screws (neither visible in camera mode) but she still did 10 knots and was zig zagging away!
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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And 2 hits seems to be all that is needed to sink Hiryu every time. <shrug>
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#9 | |
Ace of the Deep
![]() Join Date: May 2005
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#10 |
Frogman
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I posted in the mods forum as well, either the torpedo model is too weak or the zones on the merchies are too strong...something's out of order anyway. I hammered a large convoy in a heavy sea, put 6 of 9 ships out of action but they refused to sink- other people report ships sinking during storms without player interference...so if they can founder in a heavy sea, you'd think adding a large hole would speed them along
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#11 |
Samurai Navy
![]() Join Date: Apr 2005
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I had a similar issue last night on my first patrol of the career. The first enemy ship I encountered (medium old split freighter) went down with a single Mk 14. The second one, a medium old composite freighter, I hit with 2 torpedoes, both in the stern. It slowed down but kept going. I paced it for about 2 hours game time and it didn't sink, so I put a third torpedo amidships (all of these were on the port side). After the third torpedo it came to a stop, so I submerged and waiting for 9 more hours. It still didn't go down. At that point I hit it with a fourth torpedo and it went down. I was wondering if this was due to "realistic ship sinking times" or something wierd with the damage model.
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#12 | ||
Navy Seal
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Location: Houston, TX
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#13 |
Swabbie
![]() Join Date: Apr 2007
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I had the same situation yesterday during a convoy attack on my way to my patrol area. I started in the perfect firing position (45^ off the front ships' bow) and fired a full spread of six fish from my front tubes, getting five hits on three ships, sinking one. From there I worked my way around the convoy, sinking ships, until I slid into place by a Large Tanker--sweet, I thought, massive tonnage.
No dice. I expended the rest of my front torps (roughly ten I think) on that one freakin tanker. I got so frustrated at the way it was still moving forward (3-5kts) with its bow so deep in the water I could see the screws turning astern! that I dove under and went after it with all my aft tubes. Two of them missed but the two that hit failed to bring it down. The two that missed still scored hits on two seperate ships, somehow setting the deck on fire, punching gaping holes in their hulls, and pushing the bow underwater, but I was down to only four fish in my after reserve. Since the escorts (3 DDs) were still engaged in a circlejerk near the front of the convoy and I was at the rear, I was frustrated enough to decide on hit-and-run with the deck gun... surface, shoot some AP at the waterline, HE on the deck, then crash dive and pop a decoy on the way down. Well basically what happened is that I expended half of my deck gun ammo on three obviously crippled ships, none of them sank, and my little stunts attracted the DDs (finally) who flooded the aft three compartments while I was at 60m. ![]() |
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#14 |
Fleet Admiral
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This was from another thread on this forum
Tough tankers are the norm, I am afraid in real life. Torpedoes sink cargo ships because the cargo ship's holds are normally filled with air/cargo which is lighter than the water the ship displaces and the torpedo lets in water which is the same weight as the surrounding water. Glub glub. A tanker is not a ship filled with air, but a ship designed to float while full of liquid. Unless the torpedo can make the specific liquid go boom, all you are doing is exchanging one liquid for another. Oil is lighter than water but not by much. To sink a tanker you have to break the ship's back or make it capsize. Tankers are also capable of moving liquid from one compartment to another. I don't know if this is modeled in the game or not, but in real life punching a hole in a tanker will be more harmful to the environment than the tanker itself. Tankers filled with av gas are easy to sink not because of the torpedo but because of the resulting fire/explosion breaking the ship. A tanker filled with heavy oil won't burn nor explode (or will be much harder to get a good fire going.) A Tanker traveling in ballast (no or little liquid filling the compartments) may be very very hard to sink. Under keel shots and or shots in the engine compartments are my guess at where to hit tankers. But punching holes in the liquid storage compartments may not be all the troubling to the tanker itself. I hope this helped |
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#15 |
Watch
![]() Join Date: Mar 2007
Location: Canada
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Sneaky Japanese, loading liquid cork into tankers has gotten me in trouble on many an occasion!
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