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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
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This is the Readme for the Real Nav mod. It documents the whole works, but doesn't have the big files.
Anybody who's involved with the supermods - can you give it a 'once over' as it's very simple and probably will not cause much conflict. For those people who like to do their own editing, it's all here minus those big files. I'll put these online tomorrow as I'm really tired (and 'bottled'). PS: I had to cut a lot as SH3 has it's clock problems, but hopefully SH4 will get around this then it'll be the 'perfect' mod. ![]() http://www.vanjast.com/NavMod/RealNav_ReadMe.zip Your thoughts ![]() |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Impressive pdf VJ.
![]() It's the only thing I could read in the zipfile. Nothing else would open. Kept getting the mssg... " Unable to load graphics conversion filter. Continue with document conversion? Yes or No", and nothing happens. Click No and I get this... "An unexpected error occurred while reading C:\DOCUME~1\myname\LOCALS~1\Temp\ZGtemp\SH3-RMN_UsingThe GameMod .doc." Not sure what's causing this for all the documents.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#3 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
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I'll convert the whole lot to pdf and repost tonight
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#4 | |
Chief of the Boat
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#5 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
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I'm using NYGM 2.4 I think it is and have modded these files - and is working ok.
I haven't tried it on GWX yet or anything else. In the documentation I've provided precise details of what was changed, and in which files. The aim of this is to enable the Supermod creators to incorporate this into the big mods, and so avoiding any conflicts. ![]() |
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#6 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Hi Van
I have just read the readme and looks like it could be a lot of fun & add a lot of immersion to the game. One question though, in the readme it alludes to the idea that we just make the listed changes to our own version of the menu.ini, maps.cfg & commands.cfg. Is that correct? If that is so, I can't see a problem with compatibility with any supermod, the other files are just graphics so we don't need to worry about them. If however, you intend to include these cfg files with the download then we would need to know 'who's' version is included. For example, if you used NYGM's cfgs for this mod then it will be 100% compatible but it would not be compatible with GWX. I think I'm clear on that. ![]() EDIT - ![]() ![]()
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#7 |
Chief of the Boat
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![]() ![]() Sometimes the tortoise has an advantage over the hare ![]() Thanks for the clarafication vanjast ![]() |
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#8 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Well, I think that there isn't a problem to make this mod compatible with GWX. Lot of people here use GWX mod and probably the users which like high realism and also real hardcore navigation will like to have this very interesting mod. I'm looking for that and also will made compatible version of menu_1024_768.ini and commands_*.cfg for "My favourite dials mod" both versions if someone wants to use this great mod in combination with dials mod. Many thanks to vanjast for this great addition!
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#9 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
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But where do i get the sextant tga file???
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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PS, if certain things are changed with a mod in the cfg files for GWX, it could and can change the way GWX is played and screw up an install too. You just can't make changes willy nilly to suit want you want. Things must be done carefully if you see what I mean. If just found that a cetain mod I installed has messed up my GWX, and now to do the process to dig it out.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. Last edited by GT182; 05-02-07 at 10:41 AM. |
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#11 |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
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Great stuff!!!
About celestial navigation, I suggest all those interested to read these simple guides: http://www.dc3airways.com/TechEd/te_nav_lr_nav.html (long range navigation in the '40s, thought for aircraft but somehow applicable also to submarines) http://www.celnav.de/ (Henning Umland's excellent site about celestial navigation) A sextant reading alone cannot give your exact position, and not even your latitude (unless the object you are observing is due North or due South). But two sextant readings, of two different celestial objects, under some circumstances, can give your exact position. Best readings are done on two objects that are seen at an azimuth distance of about 90° between them. Sextant readings can be done on Sun, Moon and any star, if their position (azimut/elevation) at that time and at your expected position are known. A very easy way to have these data is this simple program (ICE): http://www.celnav.de/ice.zip instead of having thousand printed pages. I know that kaleuns did not have this program, but it's a DOS program developed in the late '80s, so you are cheating of only few tens of years... ![]() ![]() Maraz
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![]() First career: VIIB U-54 Current career (Black Sea): IID U-24 GWX 2.1, U-Jagd Tools, 100% difficulty, manual targeting, DiD, Last edited by Maraz; 05-02-07 at 10:56 AM. |
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#12 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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I had same problem but it wouldn't let me close after repeated tries. I had to use ctrl-alt-del to get rid of it. |
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#13 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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#14 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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@GT182
Now I seen that you have problems with downloading of a readme pack. If you want, I could send to You, or to upload on my FileFront page if you want. I haven't any problems with .zip archive and works o.k |
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#15 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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Hello everyone, I'm home and have started uploading the whole mod, pictures, maps and all. This is going to take a few hours as my upload speed is ...well hmmmm 7KBytes a sec (Boy - do I intensely dislike our local telecom).
I've also converted the 1st readme word docs into PDF docs and have placed these into a 2nd readme file. this might help get over that file corruption problem. Great stuff there Maraz, I've been looking on the net for everything and have never seen this. ![]() I'll post a new topic when the files are uploaded Thanks all Van |
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