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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
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How do I fire a salvo of torpedoes with a preplanned spread like in SHIII? I loved being able to put three holes in the side of a BB with expertly placed torpedoes, all striking at the same time.
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#2 |
Rear Admiral
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This is one of my pet peeves as well.
There are currently two issues. 1. You have to open each torpedo bay door seperatly (correctable with an availble mod). and.... 2. the spread angle stays the same as you switch tubes. Requiring last second changes as you select tubes. The speed and depth can be preset. I preset depth / speed for the tubes I plan to use. I dont mention contact Vs contact influence here because I never change it. (Even if you do change it someone slips in there and puts it back to contact/influence). But Ive had good success with the default setting so I dont bother. Then its first things first, when you select a tube open its door. Then attend to the spread angle while the door opens. Set up your shot. Take your shot. Repeat for the next tube. |
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#3 |
Ace of the Deep
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Location: Adelaide, Australia
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In other words it's not automatic like it is in SH3.
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#4 | |
Grey Wolf
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#5 |
Rear Admiral
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two things not "automatic" or dont "stick"
spread angle and detonation method (magnetic vs contact) in sh3 terms. spread angle stays the same as you switch tubes. detonation method has a nasty habit of clicking itself back to the default of "contact/influence". Again I got tired of chasing that nasty habit and leave it on contact/influence with considerable success. The other settings speed and depth do seem to stick. Long story short the spread angle requires a last moment check/set. |
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#6 | |
Silent Hunter
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#7 |
Watch
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This is an interface issue, not a modelling issue. For the captain, the procedure of either would have been the same - order a spread of, say, four torpedoes, two degree spread. SHIII had a handy way to input this. SHIV does not. It's got nothing to do with modelling, it's just that in this instance the SHIII let you plan out and do the angles of several torpedoes at once which would have been possible for all submarines, since each torpedo was separately and simultaneously programmable, rather than sequentially as this interface forces you to do.
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#8 |
Engineer
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I wish they would have left the salvo thing the same as SHIII.The crew control could have been left alone as far as I'm concerned.I used the crew vitamin mod,and as I'm a little bit o/c,I didn't mind mussing around with the crew.Overall I like SHIV.Having to learn new things is o.k.and they have changed things enough so that there's plenty to learn.My accuracy with torps has sure suffered.Even on close 90 degree shots I can mess up
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#9 | ||
Rear Admiral
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In other words its not "realistic". I have no gripes at all about it being different. |
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#10 | |
Gunner
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Once you fire some torps you just have to do it again to the newly loaded torpedoes. |
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#11 | ||
Rear Admiral
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The pistol settings again, have a nasty tendency to reset themselves to default while your not looking. |
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#12 | |
Eternal Patrol
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#13 |
Watch
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Now that surprises me. That's pretty impressive. Okay, my mistake.
The reason for the delay interests me. Is it because the submarine would have become untrimmable if all the torps were fired at once, relieving a 750 ton boat of nearly ten tons right at the bow all at once? Or would there be a risk of them colliding with each other? Or both? |
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#14 |
Eternal Patrol
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I think both. I thought the SH3 selector switch was just a game thing, until someone showed me an actual photograph. It's amazing what you learn around here.
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#15 |
Samurai Navy
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Two things:
1.You can create a salvo by turing the rudder just before or immediately after you fire the 1st torpedo, while the spread angle is set to 0. Be careful to use 10-20 degrees rudder according to the spead dived and 5-10 in surface. The tubes have to be preopened!!! 2.The spread angle should be individual for every tube (even though no historically correct) because in reallity there were 5 persons composing the fire control party. In the game there is only...1. And this is too much of work for time critical events!!! |
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