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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2007
Posts: 12
Downloads: 5
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well i had my rant ,stomped off in anger,took my ball went home, ect.apologies to those who got offended.
now to business, 1.i read o lot of posts that say, "we cant fix it ,its hard coded,ie ai behavior we have to wait for the devs" ok fair enough but if people wrote this "hard code" whats to stop modders from rewriting the code? is it locked or somthing i am not aware of? 2. what is this refrence to "bernard"? i see its some kind of inside joke,could somone please enlighten me? 3 if people are waiting for a magic patch that will fix all the more serious "issues" in the game why cant modders put out a patch? they obviously are smart people. is there somthing stoppng said efforts? 4. why does this game cause so many diffrent behaviors? example some people get stupid destroyers, while others get lethal ones,some ppl get periscope depth and crashdive no problem whiile others get a one way trip to the bottom of the sea?or diffrent behaviors on one machine from game to game? this confuses me greatly. i would think that a bug or issue would be experienced all the time on all machines (excluding diffrent platforms) . maybie diffrent processors?,example few years ago most games seemed to be written on intel chisets,i remember seeing patches from like amd i think it was the amd people hs to put out the patch,not the game s publisher is something simelar happeneing now? please exuse a dumb old man and dont flame just answer please |
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#2 | |
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
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![]() Someone who lubes your joint.
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![]() Sink them all! |
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#3 |
Swabbie
![]() Join Date: Apr 2007
Posts: 12
Downloads: 5
Uploads: 0
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im sorry ,i got a brick for a brain
![]() ah i get it now,its like having barney fife on your crew |
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#4 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Bernard was sort of a whipping boy for nearly everything. search the sh3 forums for at least to dozen hits. |
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#5 | |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
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that had it all right would lead me to believe something went bad with the first install. And you are not a dumb old man, you get smarter as you get older. I should know cause I am 68.... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#6 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
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Answer to question 1:
Humans understand human languages such as English, Spanish, and so on and so forth. Computers do not. Computers can understand low level languages, often called "machine code", which are basicaly a very ackward set of numeric values that represent instructions to the computer. Humans can not. The solution: a compromise. Programs are written on high level programming languages like C# or Visual Basic which resemble the languages that humans can uderstand (Most are based on the english language), and afterwards, they are "compiled" (translated) into machine code so that it can then be executable on a computer. Once compiled (translated into machine code) a program is no longer understandable to a human being, and hence can not be realistictly expected to be able to modify it. To make matters worse, translation is, for the most part, one way only, so it cannot be "untranslated" back into a high level language. Only the owner of the original program before it was compiled (the "source code") can change it and then re-compile it again. The issue is, of course, more complex than that, but that's the short explanation. |
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#7 | |||||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Lucky Jack
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I think Sailor Steve has you covered on answers ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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