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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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I just had a great idea.
It is possible to get new 2D interiors in SH4. I am looking at the "PULL DOWN PACIFIC MAP for SH4" made by CAPTAIN COX as a proof of concept. Thread here: http://www.subsim.com/radioroom/showthread.php?t=112750 Basically what the good Capt. has done is to replace the gramaphone texture with the map, and still have the gramaphone buttons useable. Take a look at the details in the readme files for how he did it. The 'map' could be replaced with an interior shot from SH3, i.e. a screenshot from the perspective of the captain's bunk(copyright infringements notwithstanding), or from a photo of a real sub. Additionally, the radio texture could be used the same way, allowing for at least 2 new interiors. Granted, it's only a static interior, but would work well for such locations as the captain's cabin, where most people playing SH3 only go to read a book during a patrol anyways. If the modder were so inclined, he/she could add a radio/gramaphone on the desk in the captains cabin and the buttons for the gramaphone(or radio) could be cleverly placed to give the illusion of a dynamic interior(much like the clickable guages in MSFlightSim). Also, the possiblility exists to add new buttons, functions, gauges, dials, etc... Since I don't have time to mod any time soon, I am opening up this thread/idea for anyone who wants to give it a go.(It would be nice if my name were mentioned in the readme for the idea, as well as Capt Cox, since his mod gave me the idea) Some topics I would like to see discussed is: 1. Is taking a screenshot from SH3 and using it in a distributed mod for SH4 considered copyright infringement? 2. If the above is yes, is there a way to make it easy for a user to download a mod like this without the screencaps, make thier own screencaps in thier own copy of SH3, and plug it into the mod? (i.e. convert screencap to UserGramophone.dds) 3. How readily can new buttons, gauges, etc be added to this? 4. Is it possible to scroll thru an image like this; To create a panoramic interior? 5. Can more than two interiors be created?(i.e. the chrono doesn't currently work, so...) 6. Can other images be superimposed over the interior at will, i.e. can crew members be added/removed when at battle stations(for crew quarters, engine room, etc...);Can crew members be treated like gauges? 7. What interiors would work well for this? The Captain's cabin, of course, but others? Maybe the head, maybe a shot of the floor for when we've had too much from the engineering room still, etc... 8. Can a dynamic view be incorperated into this? Such as a periscope?
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#2 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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When you installed the game, you agreed to the EULA ("Click the I accept Button") which said anything you do to the game, any modded materials, etc, become the property of Ubisoft. As long as you don't try to sell any game material, you can bounce it around in the form of mods all you want. There is no copyright infingrment until you claim it's "Your property" or try to profit from it.
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#3 |
Canadian Wolf
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Captain's Cabin would be nice
![]() Nice sig Monolith ![]() ![]() RDP |
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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Agreed. I have been thinking about this since I got SHIV. I want to replace the tiny radio image with a photo of a radio room and the grammy with a photo of the captains quarters. I think a lot of folks are waiting to see if a patch will be released before doing much more. Great minds think alike.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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I would love a 2d full screen non laggy and functional clipboard/radiolog/scorecard.
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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To replace those default skins with an image is not difficult at all, but is it not a bit weird to have a pic of a room floating around on the screen? or how would you imagine that?
To add buttons etc is possible, but to incorporate functions is another matter... I think the idea to do this the "dirty" way like in the "pull down map" is a pretty neat idea, but me personally would really like to know why we can't just add simple things like a "chart, map" etc like in SH3. I still think its in there somewhere...we just need to find the right "code/script" to do it. |
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#7 |
Navy Seal
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I would actually prefer a detailed blueprint of the sub rather than a 2D compartment. I think it'd be more useful for me as far as helping me imagine interiors - a simple image I would probably get bored of quickly...
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#8 | |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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On this same topic, I've been wondering about that 3D office in port, if there would be a way to somehow tag it onto the interior model as an additional room or access it in game (probably more logical),and retexture it. This is way out of my league but maybe someone could work it out. There is a reference to it in Commands.Cfg.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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