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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2007
Location: Romania
Posts: 38
Downloads: 11
Uploads: 0
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Greetings sirs, i am a player that recently returned to SH3 simulation and that wants to get better at this game (this is the reason that i am writing to you).
After a bit of reading i understood and successfully applied the manual targeting techniques both with magic eye and without. I came to prefer the fast 90 technique and using magic eye (for now) developing a simplified alternative that goes like this: -Fast determination of target course -Maneuver the sub so that it is at a 90degree angle of course and a distance of 500-1000 -Submerge to periscope depth, 0 speed, and with magic eye help determine speed (take initial position on the course then take it after 3'15'', measure the distancex10=speed) -Go to TDC, switch to manual data and input data and this is where i changed things. I input speed, set up the attack for 90degrees AOB at 0degree of my bearing. This is classical. Then i set the torpedo for impact and 3000 meters distance since distance becomes irrelevant (right?), then i set the tdc back to automatic and the periscope movement will adjust AOB (and modify the course of the torpedo automatically). Sounds familiar? Am i doing some reasoning wrong? This worked with mixed success so far. The other part that i need some feedback is related to gameplay. I have GWX with hsie and revise stiebler mods (this works for gwx right?). The problem is this, when i go out on patrols i move on surface, take the observation crew out and expect ship contacts, but the observation crew skill is poor at night and bad weather (realistic isn't it). So not surprisingly most of my deaths are because of nights and bad weathers when your crew says warship spotted close distance... it's game over. What is the approach for this situation? Do you move&hunt at nights and bad weather or sit them out at a comfortable depth? Seriously, i hate bad weather! And on a side note, what is the detection range for a destroyer at the beginning of the war? Also, is there a way to make the observation crew better? I use no crew fatigue and i have a watchman officer on the tower with regular sailors and the tower green bar (efficiency?) is full. Cultist out
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"-So, what's it like to be under water while overhead the enemy lies in wait? -It's dark. -Dark? -Yes, and very quiet. -As long as no one belches" |
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