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Old 04-23-07, 10:28 AM   #1
ProV1
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Default Refueling problem

I went on a long patrol and was low on fuel. I stopped at several ports marked in Blue to refuel but nothing happened. Is this a bug or am I doing something wrong?
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Old 04-23-07, 10:32 AM   #2
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the "ports" have to have the anchor icon at them otherwise fuel is not available.

One of the first thing you learn in SH4 is to be really really stingy with fuel.

It might take you a month to sail to Japan at 4 knots but at least you will have fuel to get back.

Its a shame they dont have tenders in the game.
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Old 04-23-07, 10:35 AM   #3
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Hi Guys

Is this something that can be modded into the game ?
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Old 04-23-07, 10:40 AM   #4
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Tenders ?

Possibly (shrug) there was a work around in SH3 for the "Milch Kows".
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Old 04-23-07, 10:59 AM   #5
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Quote:
Originally Posted by SteamWake
Tenders ?

Possibly (shrug) there was a work around in SH3 for the "Milch Kows".

Great gameplay feature.
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Old 04-23-07, 11:02 AM   #6
ProV1
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Default Refueling problem

Thanks, that was what I had surmised but just wanted to check.
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Old 04-23-07, 11:33 AM   #7
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One tip that helps a bit is to stop at Marshal on your way out to top off.

But yes that slogging it out at ahead 1/3 for weeks / months just to get where your going gets old.


Almost makes me want to forget "limited fuel".

Tenders are sorely needed.
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Old 04-23-07, 02:29 PM   #8
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they have "tenders" in 44, maybe in 43 too.
its a blue and white striped icon as opposed to just dark blue.
i find it strange none apear before 43, but perhaps they didnt opperate then

btw by tender you do mean a ship as opposed to a harbour right ? they dont have "milkcows" but they do have boats that do the same job.
you can fair zip about in 44, because your never far away from a refuel and rearm.
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Old 04-23-07, 02:32 PM   #9
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Does anyone know for sure if 1/3 gives better economy than 2/3, I know it did in stock SH3 but GWX corrected it.
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Old 04-23-07, 02:36 PM   #10
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Quote:
Originally Posted by Fat Bhoy Tim
Does anyone know for sure if 1/3 gives better economy than 2/3, I know it did in stock SH3 but GWX corrected it.
Absolutley in fact running at 10 knots will give you even greater range.
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Old 04-23-07, 02:38 PM   #11
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Quote:
Originally Posted by 9th_cow
they have "tenders" in 44, maybe in 43 too.
its a blue and white striped icon as opposed to just dark blue.
i find it strange none apear before 43, but perhaps they didnt opperate then
.
Hrm... I havent seen them wonder how you find them or how you "call" them.
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Old 04-23-07, 02:43 PM   #12
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by 9th_cow
they have "tenders" in 44, maybe in 43 too.
its a blue and white striped icon as opposed to just dark blue.
i find it strange none apear before 43, but perhaps they didnt opperate then
.
Hrm... I havent seen them wonder how you find them or how you "call" them.
You don't call them. All tenders are at fixed posistions as they were in real life: Exmouth Gulf, Milne Bay, Johnstone Atal. There are lots of others that appear as the war progresses. They acted as advance bases for refueling the same as they do in the game. The US did not use a 'milch-cow' system like the German's did. The Tenders went to one location and stayed there.
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Old 04-23-07, 02:46 PM   #13
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Johnstone Atoll and Exmouth Gulf appeared on my map during my last patrol, Sept 1, 1942. I haven't seen Milne yet. Johnstone seems wierd to me; it's so close to both Pearl and Midway I don't really see the point. Exmouth does keep south Pacific boats from having to head all the way around to Fremantle, but if I was near Japan then Midway would be closer than Johnstone.
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Old 04-23-07, 03:24 PM   #14
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im gonna try the real life battery mod to see if that helps.
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Old 04-23-07, 03:28 PM   #15
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Quote:
Originally Posted by mainexpress
im gonna try the real life battery mod to see if that helps.
Wont help much with your diesel consumption...
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