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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Jun 2006
Posts: 46
Downloads: 43
Uploads: 0
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Hi gang,
As best I recall there were tweaks done to SHIII that made the sub roll/pitch more in rough seas and I'd love to see the same thing for SHIV. It's nice that my sub is so stable for attack purposes but it leaves a bit to be desired when 95% of the boat is out of the water as the valley of a large wave passes. Thanks in advance, Martin |
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#2 |
Watch
![]() Join Date: Jan 2007
Posts: 26
Downloads: 4
Uploads: 0
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I agree Dreamer, Boat plows along like its on an underwater rail.
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#3 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
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Yeah I love what GWX did. I wish we had that in SH4 along with the no humming bird effect.
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#4 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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Yes, the boats loook just terrible bobbing around like a cork in a storm.
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#5 |
Stowaway
Posts: n/a
Downloads:
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Easy mod, actually.This is how you to do it. First, you need the Mini Tweaker program. Also, be sure to download my sub.sim Tweak Files.
If you don't have SH3 intalled, you need to create empty folder directories like this: C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\ Now, copy all of you submarine files from SH4 into this new, empty SH3 submarine directory. Next, open the Mini Tweaker program and look for the submarine .sim files in each sub folder located in your SH3 directory. Minelevation and Maxelevation settings adjust how many degrees the bow and stern move up and down. Also, gc_height adjusts the center of gravity... meaning how much the sub will rock back and forth in the waves. Important- when modding, never leave backup files in your SH4 Library directories. If you do, the new, modded files will not be recognized by the game and the changes will not show. You must move any backup files out of the SH4 Library folder. Backups in the SH3 Library folder doesn't matter. Good luck. ![]() |
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#6 | |
Seaman
![]() Join Date: Feb 2007
Posts: 40
Downloads: 25
Uploads: 0
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#7 |
Seaman
![]() Join Date: Feb 2007
Posts: 40
Downloads: 25
Uploads: 0
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I think I'm going to give this a whack (I'm not mod maker, lol) because I'm tired of "flying" my Gato in heavy seas. Anyone know what sort of values should be used for those variables NVDrifter mentioned? I haven't a clue.
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#8 |
Loader
![]() Join Date: Jan 2006
Posts: 87
Downloads: 14
Uploads: 0
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My guess would be to strat with whatever was used on GWX, then tweak from there . . .?
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#9 |
Seaman
![]() Join Date: Feb 2007
Posts: 40
Downloads: 25
Uploads: 0
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Resurrecting this request. My pathetic attempt at modding this myself didn't work out, lol. Sitting in the middle of another typhoon, my Balao class floating in the air while the rollers push by, wishing I could figure this one out.
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