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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Oct 2006
Posts: 68
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Hello sub pimps and pimpettes,
![]() Can ANYONE estimate if a 1.3 patch will be coming out at all? I know this is a rather very sudden question as patch 1.2 is already out. I must part now. Alas....... ![]() hellas1 "What.....my torpedoes hit the Japanese battleship fore, port side AND aft? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#2 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
Uploads: 0
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We sub community are indeed ravenous wolves... already has the 1.2 patch been released, and yet we have devoured it and hunger for more... or should I say... MOAR!
![]() To answer your question, though, not a clue. ![]()
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#3 |
Stowaway
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Well, in fairness, we can hardly call 1.2 a "patch".....nope, I think "FUBAR" would be a nore appropiate word in all honesty.
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#4 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
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Hopefully it'll be released soon™
1.2 improved on 1.1, though there are quiet a few things left to fix. |
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#5 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Hrm...
Damn near a copy paste from his previous "when is 1.2 comming out" and dont call me a Pimp you can call me Sir. Quote:
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#6 |
Gunner
![]() Join Date: Apr 2007
Location: passing thermal layer, silent running
Posts: 94
Downloads: 0
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1.3?! LMAO! At the rate of current progress it will be version 1.9 that should fix all the problems with the game and then 2 months later they'll release Silent Hunter 5 and it'll be bugged to hell!
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#7 |
Stowaway
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First in order of merit is ditch the corny forced retirement setup. 4 patrols sinking 100,000 tons each time then being told you suck and tossed out of the service.
Other then that the game is fairly playable with 1.2, but not overly so. |
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#8 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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#9 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
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So if you want that kind of realism that's just fine, but what we want is not your business. |
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#10 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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That said, a lot of these whines along the lines of why circling torpedoes, why I can't dive with a punctured pressure hull etc. are going to kill the subsim genre. Hello Rayman - attack of the killer Bunnies as Neal himself stated. |
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#11 | |||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 | ||
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
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Congratulations with your 2600 - post ![]() |
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#13 |
Seaman
![]() Join Date: Mar 2007
Location: Plymouth
Posts: 40
Downloads: 0
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Wow, people are never happy ..... me included
![]() but remember: a patch is never late, nor is it ever early, it arrives precisly when it meens to ![]() |
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#14 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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#15 |
Navy Seal
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I'll agree with the original poster on the fact that 1.3 is needed!
When? At the current rate, I'd give it at least a month. And not expect ALL the things fixed, either. Otherwise I sense another squabble between the 'realism' and the 'gameplay' crowds. Easy people, easy. For one, I do think it's highly unfair that people get pissed over features that they don't like and start calling them bugs or putting down the game because of it. If they'd looked at the reasoning behind them, maybe there'd be a little less animosity. I mean it's along the same line as a lot of movies with controversial endings - people get all wound up about the fact that it wasn't the ending they wanted, instead of actually remembering the rest of the movie or trying to see what the director might've been trying to say... |
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