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#1 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
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I am working on a specific scenario that is planned to last several hours that is designed to allow naval units to operate and maneuver like real Naval units.
I have selected an area of about 150 NM of deep waters surrounded by islands. This will be the Operations theathre. Here the US have to secure merchant and Naval traffic that is moving between the different harbours. We have multiple merchant vessels running fast and some Naval units (AI) as well. Those ships represent normal merchant traffic connecting the different harbours of the scenario althouth their routing would be "hard to predict" in some cases. On the area there area some land installations such airport and naval bases or harbours. The Objective of the Russian side is to enter this large operations theathre and disrupt to the maximum naval activity. They are free to engage enemy merchant ships, naval units and even destroy ant land installation they may think would give them tactical advantage. They can even mine some of the enemy harbours knowing that merchan traffic at one moment or another will pass throug there. AND!!!!! they can replenish expended weapons or even make repairs in some camuflaged submarine tender the Russian Navy have sent there. (of course if the Tender is not discovered and sunk by the US Navy first) There are many targtes to engage and the area is large enough to allow fast speed movements. I wanted to avoid such scenario where you start already in silent running and after one hour you have moved 3 miles. Here if the players (US or Russian) want to do something they have to move and make noise but at the same time they have the choice when to slow down and ambush the enemy. The weather is not very good, waters are 3000+ deep. The initial forces human manned would be Russian side: 1 Akula II 1 Kilo Improved For the US Navy 1 FFG 1 Seawolf 1 P-3 I may add more or change some of this units as the scenrio is being developed. There will be as well some AI units, although I will make them not to be the real threat for the subs. The US side will start at harbour and in the Airport and they will have to "Rush" to the operations area. The Russian sub are also out of the operation area and will have to make a good speed to get there ans start sinking although early detection of them would not be easy for the US. My idea is that we really have the choice to move like Naval units, making decisions about how to get there, how fast......... The area is quite big... but you never know ![]() I have the feeling that we can have much fun with such maps, but we do need to start gathering a nice team for this and also define when it would be convenient for the players to have this match since this one could last 4 to even 6 hours, we need to select a time that allow us to play it with free time. Multistation is welcomed if a solid team shows up. ![]() I will post some map screenies about the operations area soon. If you are interested on taking part or if you want to make any suggestion or imput on this idea you are welcome to do it here or in THIS THREAD ON CADC Scenario could be ready for next week. Are you ready for it? ![]() It is up to us to make this happen. ![]()
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Peace and freedom are not free. |
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#2 |
The Old Man
![]() Join Date: Jul 2005
Location: Canada
Posts: 1,448
Downloads: 10
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My last exam is Monday so anytime after that, sign me up
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#3 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
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The first days we can aim for this event are 27, 28 or 29.
Good luck on your exam. ![]()
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Peace and freedom are not free. |
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#4 |
Navy Dude
![]() Join Date: Apr 2006
Location: Barcelona, España.
Posts: 171
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Hola Furia pasa la inf al foro Hispano de Subsim
![]() http://www.subsim.com/radioroom/forumdisplay.php?f=168 Por lo que veo es una pedazo de misión de la leche!!! Un saludo cordial compi!
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![]() ![]() 33 División Bolshaya Lopatka SSGN-701 |
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#5 | |
The Old Man
![]() Join Date: Jul 2005
Location: Canada
Posts: 1,448
Downloads: 10
Uploads: 0
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