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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Nov 2002
Location: Spain
Posts: 111
Downloads: 9
Uploads: 0
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Is just me or there are so many enemy planes everywhere?? Patrolling December 1941, in the middle of nowhere, 1000 miles of Hokkaido!! And the skies are busy of zeroes, Vals, Kates, Betties and they sunk me!! TWO times!! Why are so many planes?? Can I turn they off??
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#2 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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I'm not sure, but I think if they spot you, or if you send out a status report, they know where you are and they come after you.....
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#3 |
Torpedoman
![]() Join Date: Nov 2002
Location: Spain
Posts: 111
Downloads: 9
Uploads: 0
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But how can a Betty cruise 1000 miles and return to base? Assuming all the other kind of planes have a carrier nearby
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#4 |
Helmsman
![]() Join Date: Mar 2007
Location: Moncton, Canada
Posts: 105
Downloads: 2
Uploads: 0
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That due to a coding error. The airplanes only have two registered speeds. Min and Max. Thus, patrol craft can cover a larger area than the norm.
I find the best option it to crash dive, and sit on the AA until submerged. Somehow this is possible. As it takes so long to dive you can at least harass the aircraft until your safely submerged. |
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#5 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
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Not to mention there's a Japanese airbase on Wake Island. As far as I can tell from the game files, it officially opened in 1938.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#6 |
Swabbie
![]() Join Date: Jul 2005
Posts: 8
Downloads: 7
Uploads: 0
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It is so manny air attack in the game that it is unplayable with out a mod to remove the air attack or a new patch
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#7 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
Uploads: 0
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I edited the .cfg file that governs air attacks, toned them down and the game is far more playable now, but still has the danger of a sudden air attack. Basically I just edited and tested it until the amount felt right.
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![]() Its not a bug... its a feature! ![]() |
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#8 |
Torpedoman
![]() Join Date: Nov 2002
Location: Spain
Posts: 111
Downloads: 9
Uploads: 0
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Possible to share??
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