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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jun 2006
Location: Bozeman, Montana, USA
Posts: 31
Downloads: 0
Uploads: 0
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I'm looking forward to the 1.2 patch to hopefully fix the TDC, DC, and "A" key bugs along with allowing AA and true higher resolutions, but despite these bugs I can't put the game down. I'm enjoying the hell out of it at 100% realism.
The following mods have really helped to make the game playable for me: - Beery's Real Fleet Boat 1.12 - Portions of Ducimus' Flavored to Taste mod (increased sub and crew hit pts, lower enemy air activity, tweaked sensors, etc.) - Krupp's JP Ship Dimension fix (manual targeting accuracy is greatly increased) - Chrall's Darker Recogniton Manual - Iceberg's Battle Stations and Silent Running Icons at all station huds - Captain Cox's 360 degree bearing plotter Imperial 1.1 - Jimimadrid's Changed HUD Lamp Color - Captain Cox's Periscope Telemeter Lenses, 32 dgr Field and 8 dgr Field for SH4 - Modisch's Invulnerable Conning Tower - CCIP's Battery Fix
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![]() USS Belknap CG-26 ('89-'93) & Task Force 67 P3-C ('93-'98) US 6th Fleet "Power for Peace" - Gaeta & Naples, Italy |
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