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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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I'm pretty sick and tired of the admirals giving me objectives with only enough fuel to get there and 1/2 the way back (running at 2/3 speed and stopping to top off fuel) Last night I had to modify my save game to change limited fuel to off because I was stuck. Can you guys at least give me a little help with the Max range at current speed report.
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#2 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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The command just needs a key bound to it. Look for CCIP's keyboard mod here.
__________________
-AKD |
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#3 | |
Rear Admiral
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#4 |
Navy Seal
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Yep. It's quite easy to assign a key shortcut to it (in my version it's Shift+G). The current Flavored to Taste and RFB releases should have it as well.
I believe you get the best range out of the sub at somewhere between 8 and 10kt. |
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#5 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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Im running at 3-4 kts and have 51% left and am currently 240nm from the coast of Japan..should have enough to get back to Midway after the patrol { hopefully }
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#6 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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If you sail at 3 or 4 knots, your range will be reduce at near 60%. Just check the long range speed for your sub class using Shift + G..... ![]() |
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#7 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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Many , many thanks mate..will do
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