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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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Latest version: 1.12
http://www.beerymod.com/SH4/RFB112.7z RFB 1.12 discussion thread: http://www.subsim.com/radioroom/showthread.php?t=110993 Rather than release tons of little mods I've decided to release the first Real Fleet Boat mod (I can't remember who suggested the name first, but it's a good name I reckon) now. This first version is really just a way for me to get started. All it contains is GunMod's new sun graphic, the removed intro movies and a realism settings config file so that 'realistic' (minus the restricted camera view) is the default setting for the game. All of the settings and files first appeared in SH3 and their authors are listed in the readme file. The sun graphic is the same one that was in RUb. It turns the game's sun from this: ![]() ...to this: ![]() I'm not advertising it on the main SH4 forum because it's really not what I'd call a proper mod. It's currently called RFB0.01 - I reckon it needs a bunch more files before I can call it RFB 1.0 Anyway, the download can be found at the top of this message. The latest version is also up there. Here's the part of the readme that details the additions to the game: Version 0.01: 070326: Removed Ubisoft logo movie. Mod by 9th Flotilla (Data\Movies\Intro\Logo.wmv). 070326: Removed intro movie. Mod by Beery (Data\Movies\Intro\Intro.wmv). 070327: Adjusted realism settings to make 'Realistic' the default game setting and to remove the penalty for using the outside camera view. Mod by Beery (Data\Cfg\GameplaySettings.cfg). 070327: Added realistic sun graphic. Mod by GunMod (Data\Textures\TNormal\tex\sun_b.tga). ---------------------------- Version 0.02: 070327: Added part of Realistic Plotting mod from RUb. Original mod by GouldJG with additional content by Observer (Data\Cfg\Contacts.cfg). 070327: Added Greenlamp mod. Mod by Jimimadrid (Data\Menu\Gui\Layout\HUD.dds, HUD.tga, HUD_AdversarialMode.tga, ReplayElements.dds, ReplayElements.tga). 070327: Added Realistic Battery Life mod. Mod by CCIP (Data\Submarine\NSS_Tambor\NSS_Tambor.sim, Data\Submarine\NSS_Sargo\NSS_Sargo.sim, Data\Submarine\NSS_Salmon\NSS_Salmon.sim, Data\Submarine\NSS_Porpoise\NSS_Porpoise.sim, Data\Submarine\NSS_Gato\NSS_Gato.sim, Data\Submarine\NSS_Balao\NSS_Balao.sim). 070328: Added Crush Depths mod. Mod by CCIP (Data\Submarine\NSS_Tambor\NSS_Tambor.cfg, NSS_Tambor.zon, Data\Submarine\NSS_Sargo\NSS_Sargo.cfg, NSS_Sargo.zon, Data\Submarine\NSS_Salmon\NSS_Salmon.cfg, NSS_Salmon.zon, Data\Submarine\NSS_Porpoise\NSS_Porpoise.cfg, NSS_Porpoise.zon, Data\Submarine\NSS_Gato\NSS_Gato.cfg, NSS_Gato.zon, Data\Submarine\NSS_Balao\NSS_Balao.cfg, NSS_Balao.zon, Data\Submarine\NSS_s18\NSS_s18.cfg, NSS_s18.zon). 070328: Added 'RealisticShipSinkingTime=true' to gameplay settings. Mod by Galanti (Data\Cfg\GameplaySettings.cfg). 070328: Added realistic moon graphic. Mod by Ailantd & Beery (Data\Textures\TNormal\tex\Moon.dds, moon_hallo.dds). ---------------------------- Version 0.03 070328: Removed orange U-boat position marker. Mod by Beery (data\Misc\UMark.dds). 070329: Added mod name and version number to loading screen. Mod by Beery (data\Menu\Loading\Intro_logo_bkg.dds). 070329: Added 16 new campaign start dates to complement the game's video briefings. Mod by Beery (Data\UPCData\UPCCampaignData\CareerStart.upc, CareerVideoBriefings.upc).
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Gizzmoe; 04-07-07 at 10:08 AM. |
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#2 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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If anyone has a mod they'd like included in RFB let me know here. Let's get the team together again!
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#3 |
Eternal Patrol
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Good start! I would recommend adding AIL's Small Moon mod as well. It made a huge difference in SH3, and I'm betting it will work here.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Right on!
How about the CBS radio mod by CaptainCox The Less radio messages by ParaB The HUD lamp color by jimimadrid The Changing radio stations tweak by tedhealy They are all worthy of a Beery supermod! |
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#5 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#6 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
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And the better battery capacity by CCIP!
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#7 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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The radio stations mods are all HUGE, so I think they'll have to stay separate (although I would have loved them to be included if they were not so big - assuming the authors were willing). I'll look into the other mods and contact the authors as soon as I have some more time - probably either today or tomorrow.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#8 | |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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#9 |
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
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Well this is an auspicious occasion!
![]() It seems like besides the celebrations here, Ubi should be happy too since it's only the modders that turned SH3 from "must do better" to latter-day "classic". Thanks in advance for all the work! As for things to be included... 1) 1 or more (or perhaps a merged collection best bits from the) radio mods 2) Something needs to be done about realism, but I think the research might take a while. In the meantime, how about the mod to limit Enemy convoy reports (this also improves performance a bit) 3) The Key Commands mod - this mod not only replaces the SH4 keys with the SH3 equivalents making it familiar, but it also enables a few functions which are working in the code but not key mapped in the retail release. I've been using them for the last week (almost) and no problems. 4) Clock mod which replaces the (admittedly humourous) Stevens clock, with a faceplate based on a clock brand available at the time. Good Luck! r. |
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#10 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
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how about a way to show/close the dam gages/dials and stations panel....like in sh3 ..ctrl=numdel ?
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#11 |
Pacific Aces Dev Team
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Hi Beery,
Congratulations on the start of RFB ![]() I would like to suggest that RFB concentrates in realistic gameplay and steers away from eye-candy, or at least adds eye-candy as separate packs. I have three good reasons for that: 1.- Serve as base for any future supermods that want to concentrate on other aspects, but that are willing to start from the great level achieved by your projects 2.- Allow users to have increased realism but still being able to choose their own prefered eye-candy mods 3.- Smaller download size Anything I can help, just call ![]()
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One day I will return to sea ... |
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#12 |
Swabbie
![]() Join Date: Mar 2007
Posts: 12
Downloads: 1
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do u have a ati card? im not sure but ur sun doesnt look proper too, it should give more bloom effect.
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#13 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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In the regular game the sun is many times larger than the real sun appears in the sky. All games make suns way too big, so some players have had problems adjusting to a truly realistic sun size.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#14 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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I sort of like that Rising Sun
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#15 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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The reason I can make RFB smaller this time is that since Jaesen Jones made the advanced version of his Mod Enabler, making one all-encompassing mod package is no longer all that necessary. With the mod Enabler players can add many mod packages safely. When I started RUb we didn't have the Mod Enabler and even late in RUb's development the Mod Enabler did not have the functionality that it now has, which enables it to warn the user of potential mod conflicts. I think what will tend to happen is that the community will divide responsibility for mods based on the files that can cause conflicts. For example I imagine a radio mod team will develop because the radio.ini file makes it so hard for individuals to make mods that don't conflict with those of other individuals. I'm hoping that the SH4 mod community is as free, open and community-minded as it was with SH3. In fact I'm sure it will be.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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