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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2007
Posts: 28
Downloads: 23
Uploads: 0
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has anyone delved into making a speed-boat out of these news ships?
In SH3, I was enjoying running at surface speeds of 80+ knots. Was awesome. In this edition, I have not been able to find the engine upgrades. I did it in SH3 by boosting the numbers of the Supercharger upgrades. From 1.3 to 5.0 or there abouts. |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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This is just for fun...
I've got a Tambor doing 54 knts Grab Nvdrifters' tweak files and a copy of (travellers's mini tweak program) edit the .sim (speeds by propulsion) and .zon (Hitpoints and depths) files to taste. Watch-out for Anti-fantasy threads in 5..4..3..2..1 |
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#3 |
Mate
![]() Join Date: Mar 2004
Location: England
Posts: 57
Downloads: 10
Uploads: 0
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What is the right way of getting mini tweeker to work..I only ask as i have installed it and when i try to get it to work it keeps asking for SH3..What is the easy way to get this to work in SH4...
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#4 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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On the upper right, click for the path and point to your sh4 root folder, then open/edit the tweak.txt files. it will save them on closure.
make backups first |
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#5 |
Torpedoman
![]() Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
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Hi Cap'n,
You may want to take a peek at the latter half of this thread: http://www.subsim.com/radioroom/showthread.php?t=110187 There are purists here, but there's the occasional excursion from the beaten path too. Fortunately, there is room for both the purist and for those who think outside the box. Without those who think outside the box, submarines would never have been. Can you imagine the reaction that Holland got when he said, "Let's build a boat that sinks." ![]() Old Dog |
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#6 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Incandescent, how did you make-out?
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#7 |
Eternal Patrol
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"This is the sea police! Pull over at the next island! Now, let me see your driver's li...I mean, your captain's perm...your fishing...how about your hunting licen...oh, never mind. You can go."
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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"But Officer, I wasn't speeding - Honest..."
"My Wife ran away with a cop and I thought you were him, trying to bring her back" ![]() |
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#9 |
Sailor man
![]() Join Date: Apr 2007
Posts: 43
Downloads: 0
Uploads: 0
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I can only get most subs to do 19 knots at flank on surface at the regular game. Is this normal?
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#10 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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This thread is a good start:
http://www.subsim.com/radioroom/showthread.php?t=111716 and yes, re: normal surface speed. Try this (tested on Tambor class): [you will need CapnCox's tweak files] NSS-Tambor_sim.txt NSS-Tambor_sim.txt [NSS-Tambor_sim.txt] Set Propulsion Diesel: Max Speed: 55 Eng_power= 16500 eng_rpm = 25000 knotsSufaced = 50 That should be enough to get a barefoot skiier-up! have fun Last edited by sqk7744; 04-13-07 at 11:05 AM. |
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#11 |
Sailor man
![]() Join Date: Apr 2007
Posts: 43
Downloads: 0
Uploads: 0
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Can the submarines go any faster than 19knots somehow?
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#12 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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