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Old 04-05-07, 08:55 PM   #1
ElAurens
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Default Retired After 3 Missions In Gato, Feb. 1942?

Excuse me?

Return to Pearl after my 3rd mission commanding USS Drum. Sunk 35,000+ tons and delivered troops to the Phillipines. Got a medal for the mission, then it says the Navy is retiring my boat class and me!!!! It was only 3 missions into her career.

I think I'm shelving SH4 untill they get this nonsense fixed. Not worth playing if careers are cut short for no reason at all.

I refuse to be an unpaid member of the development team.

Call me when it's ready to play.

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Old 04-05-07, 09:03 PM   #2
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Skippers didn't go on 10-15 patrols like their U-boat counterparts. Don't know why they said they were retiring the Gato class( :hmm, but don't throw a tantrum just because you got retired out after 3 patrols. In the Pacific, that was pretty much par for the course
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Old 04-05-07, 09:05 PM   #3
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Somehow I doubt that good skippers were retired after 3 patrols.
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Old 04-05-07, 09:17 PM   #4
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Quote:
Originally Posted by ElAurens
Somehow I doubt that good skippers were retired after 3 patrols.
Slade Cutter, USS Seahorse: 4 patrols, 72,000 JANAC confirmed tons sunk
Gordon Underwood, USS Spadefish: 3 patrols, 75,386 JANAC confirmed tons sunk
Henry Bruton, USS Greenling: 4 patrols, 54,564 JANAC confirmed tons sunk
Robert Dornin, USS Trigger: 3 patrols, 54,595 JANAC confirmed tons sunk
Malcom Garrison, USS Sandlance, 4 patrols, 37,368 JANAC confirmed tons sunk
John Moore, USS Grayback: 3 patrols, 45,757 JANAC confirmed tons sunk
Eli Reich, USS Sealion II: 3 patrols, 59,839 JANAC confirmed tons sunk
Williard Laughon, USS Rasher: 3 patrols, 38,340 JANAC confirmed tons sunk
Enrique Haskins, USS Guitarro: 3 patrols, 25,400 JANAC confirmed tons sunk
Bernard Clarey, USS Pintado: 4 patrols, 42,956 JANAC confirmed tons sunk
Thomas Dykers, USS Jack: 4 patrols, 42,417 JANAC confirmed tons sunk
Lowell Stone, USS Lapon: 4 patrols, 39,100 JANAC confirmed tons sunk
Donald Weiss, USS Tinosa: 3 patrols, 39,047 JANAC confirmed tons sunk
Charles Kirkpatrick, USS Triton: 3 patrols, 22,749 JANAC confirmed tons sunk
Frank Selby, USS Puffer: 4 patrols, 38,159 JANAC confirmed tons sunk
George Grider, USS Flasher: 2 patrols, 43,718 JANAC confirmed tons sunk
Thomas Hogan, USS Bonefish: 4 patrols: 34,329 JANAC confirmed tons sunk
Louis McGregor, USS Pike & USS Redfish: 4 patrols, 44,637 JANAC confirmed tons sunk

See my point?
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Old 04-05-07, 09:18 PM   #5
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Quote:
Originally Posted by ElAurens
It was only 3 missions....
I disagree with shelving the game. There is a lot fun and value to be had here.

I do agree that the early ends amount effectively to a bug. That is: they really interfere with game play and with the enjoyment of the game. Also, it is not realistic. Competent skippers usually averaged 6 to 8 patrols in a boat. A good skipper, who started early in the war, could easily have twice that many, and some did.

I strongly urge the developers to modify the career code to allow a player to have a total career of perhaps 18 patrols between the first day and the last day of the war. That could be easily split in 2 or 3 tours (boats) of 9 to 6 each. This would really add to the attractiveness of career play.
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Old 04-05-07, 09:19 PM   #6
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No, the excuse of its what happened in real life is kinda silly. Its a game not real life.

But to OP I'm on my 6th patrol in my gato if that helps.
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Old 04-05-07, 09:21 PM   #7
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Patrols were short but I agree with the OP here. Alot of people are reporting getting retired after thier first patrol after earning the Gato.
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Old 04-05-07, 09:22 PM   #8
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Quote:
Originally Posted by malkuth74
No, the excuse of its what happened in real life is kinda silly. Its a game not real life.

But to OP I'm on my 6th patrol in my gato if that helps.
I thought it was a simulation? </rivetcounter> :rotfl:
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Old 04-05-07, 09:22 PM   #9
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I see your point. I think the point from the GAMER'S perspective is they want to play the game until the end of the war, if they choose. That should be an option in the game menu.

This way you don't have to keep starting over with a new crew without any of the technical advancements that come later in the war.

Thanks
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Old 04-05-07, 09:24 PM   #10
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And to add, the only time you see people here complaining the Gato is the common factor.
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Old 04-05-07, 09:24 PM   #11
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Quote:
Originally Posted by Whammo11224
I see your point. I think the point from the GAMER'S perspective is they want to play the game until the end of the war, if they choose. That should be an option in the game menu.

This way you don't have to keep starting over with a new crew without any of the technical advancements that come later in the war.

Thanks
Agreed. Even SH3 Commander had the OPTION of "simulating a real career length"....I was just arguing the point that good skippers did get retired or promoted after 3-5 patrols. From a playability standpoint...yeah, that should be an option. But then there's hardcore realism geeks like me...you know.
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Old 04-05-07, 09:37 PM   #12
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This is just the realism factor VS. immersion.


The realism causes a problem as it actually removes the Immersive feeling when you're pulled out of a career. Yes, Realistically speaking, during WWII Submarine Captains had an average of 3-4 patrols with sometime being extended to half a dozen or even 10; But this removes the immersive feeling when you're playing the game.

This is The Thin Red Line between the two where they can oft hurt each other if the line is crossed.

Take the following for example: Yes, it's realistic that a captain would not have to produce the entire solution for the the torpedo, but the game lets you do that to increase the immersion and overall interaction with the game.
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Old 04-05-07, 09:42 PM   #13
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Quote:
Originally Posted by Teh_Diplomat
This is just the realism factor VS. immersion.


The realism causes a problem as it actually removes the Immersive feeling when you're pulled out of a career. Yes, Realistically speaking, during WWII Submarine Captains had an average of 3-4 patrols with sometime being extended to half a dozen or even 10; But this removes the immersive feeling when you're playing the game.

This is The Thin Red Line between the two where they can oft hurt each other if the line is crossed.

Take the following for example: Yes, it's realistic that a captain would not have to produce the entire solution for the the torpedo, but the game lets you do that to increase the immersion and overall interaction with the game.
Honestly, you make a great point. People play the game for different reasons. So with that in mind....I know, I know...I'll stop being such a rivetcounter

Anyways, I got confused as to what the criticism du jour was. Whether it wasn't hardcore simulation enough, or Halo 2 shoot-em-up enough. :p
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Old 04-05-07, 09:45 PM   #14
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Aren't you supposed to be able to continue your career, but it costs you renown to avoid being landed a desk job?
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Old 04-05-07, 09:53 PM   #15
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Quote:
Originally Posted by mookiemookie
Quote:
Originally Posted by Teh_Diplomat
This is just the realism factor VS. immersion.


The realism causes a problem as it actually removes the Immersive feeling when you're pulled out of a career. Yes, Realistically speaking, during WWII Submarine Captains had an average of 3-4 patrols with sometime being extended to half a dozen or even 10; But this removes the immersive feeling when you're playing the game.

This is The Thin Red Line between the two where they can oft hurt each other if the line is crossed.

Take the following for example: Yes, it's realistic that a captain would not have to produce the entire solution for the the torpedo, but the game lets you do that to increase the immersion and overall interaction with the game.
Honestly, you make a great point. People play the game for different reasons. So with that in mind....I know, I know...I'll stop being such a rivetcounter

Anyways, I got confused as to what the criticism du jour was. Whether it wasn't hardcore simulation enough, or Halo 2 shoot-em-up enough. :p
I don't have a negative stance with bugs, (Ie: the A Button, tubes closing afer you select another one) What I do see though is less immersiveness compared to that of SH3. Bugs will be removed/fixed via patches; So if one were to be dissapointed with those than all you can do is wait it out... until the next patch.
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