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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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Ok, I took the plung into 100% realism set in very hard yadda yadda yadda. Contacts are a bit harder to find and when you do sometimes you have spent an hour chasing down some Borneo fishing trawler
![]() ![]() Anyway, I do not think I will be any tonnage king.... I spend some time in the command room and one planesman looks like my WO. I think they are twins ![]() ![]() Back to the conning tower for a craps game until I spot another trawler. When I do see a Japanese merchant I'll be so frustrated I send everything I got just to see it blow up ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 | |
Seaman
![]() Join Date: Mar 2007
Posts: 31
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#3 |
Captain
![]() Join Date: Jan 2004
Posts: 498
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Even on Very Hard, the seas seem a lot more crowed than i expected. So far in my current mission I have 5 sinkings in a S-Boat and 1 fish left, at +23k tons Im looking at an exceptional tally based on real life results. There are way too many targets and way too many COMSUBPAC sightings out there.
Im was an ace on my second mission and had like 4-5 times anyone else's real time numbers...much to easy! Atleast too easy for Very Hard!!! |
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#4 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
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well after actually managing to get through my first patrol without ctd i didnt see a single ship
![]() im almost tempted to start attracking waves im that bored
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#5 |
Navy Dude
![]() Join Date: Mar 2007
Location: College Station, Texas
Posts: 173
Downloads: 0
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100% realism is brave stuff! I love manual TDC and the limits of air battery and gas. I do play with external cameras to take sweet screenshots and such that you see in my patrol reports but other than that I run realisticly
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![]() ![]() In Memory of the USS Triton (SS-201) - May We Never Forget Those On Eternal Patrol |
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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What's with the set realism settings for campaign? Is there a way to have a custom difficulty in career mode?
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#7 | |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
Posts: 205
Downloads: 3
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#8 |
Mate
![]() Join Date: Sep 2002
Posts: 57
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Think there maybe a book in the room on your left before you leave for your first patrol
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#9 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#11 | |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
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No external cam really adds to the suspense and no map updates mean you have to take more time setting up the approach and actually looking through the periscope, rather than just raising it and then looking at the map to see where every thing is.. it becomes a more thoughtful game of cat and mouse. I do miss tracking my torps with the external cam though as it helped analyse where my TDC solution might have had errors.. I can't see where the torps are from the periscope. |
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#12 |
Mate
![]() Join Date: Sep 2002
Posts: 57
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I'd like to make the step to 100% but...
I'd miss the external view though granted I do use it to cheat abit... No Map updates.. I am using manual TDC now but until I can get my solutions right without having to consult the attack map ... Usually my solutions are waaay out and it is only by consulting the map that I can even come close, and even then I often miss 2 out of 3 torps. I just don't understand the PK as yet Other than that I have everything else on, perhaps if I forced myself... but! hey its a game.. |
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#13 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#14 | ||
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#15 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
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I must say I'm glad the flags are bigger in SH4! Maybe not realistically sized but at least you can see what nationality ships are before getting too close.
As you say, with less sinkings the one's we get will feel all the more satisfying.. and it will make the top aces board look a bit more balanced.. in fact, at this rate, rather than being top ace all the time, I doubt I'll even see my name mentioned! ![]() |
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