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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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I've been playing SH3 since it was release, and its only now that i've had the chance, at long last to get a battleship kill!!!!!
Perfect position for the kill, let the escorts bybass me and snuck slowy on in at 2 knots. What happens???? My *ufkcing dumbass crew can't keept the *(cking boat level at PD.....a simple thing to do, and the boats conning tower slightly breaks the surface, alerting them all to my presence and bringing em down on me. I'm running GWX 1.03....which is said to not have this boyancy problem....i never had it in 1.02....lol!!!! What can I do to stop this?? i'm sick of my boat not being held at an ordered depth in calm seas!!!!! and this missed glory kill is the last effin straw!!! sorry for my bluntness.....but i think my fellow captains understand the frustration of missing a battleship kill when one is so close they can already feel a Ritterkreuz round their neck!!! ![]() |
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#2 |
Subsim Aviator
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piece of cake... if you intend to go "ALL STOP" your boat will run shallower as speed drops off... order the all stop but at the same time order about 16 meters depth problem solved.
rough seas is another story. U-boat crews had boyancy issues in real life - just order 16 meters if you plan to go still in the water |
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#3 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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when you're going at 2 knots and is at PD level just put your depth to 14.5/15 meters
it will keep the boat at around 13 meters |
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#4 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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Did you enable the new optional mod that came with 1.03?
That should do the trick. |
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#5 | |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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which mod? |
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#6 | ||
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
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#7 |
Sailor man
![]() Join Date: Apr 2007
Posts: 45
Downloads: 25
Uploads: 0
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I have this same problem and have tried to enable this mod but it dosen't seem to exist for me and does not show up in JSGME. Anyone know where I can get a neutral boyancy mod that does'nt affect the surface physics??
__________________
"If all else fails immortality can be obtained by through spectacular error" John Kenneth Galbroith |
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#8 | |||
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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#9 | |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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![]() Quote:
From the Manual: Added Optional modification: “Reduced Positive Buoyancy” - player U-boats now exhibit ascending and descending behavior closer to stock Silent Hunter III but with a very slight positive buoyancy. GWX surface physics are maintained |
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