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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Another question for the modders...
Is there a way to adjust the visual explosion effects for cannon rounds when they hit? I refer to the HE rounds...not the actual damage but just the visual, seems like an HE round should produce much more smoke and flame when it hits something as opposed to an AP round that is much like a bullet and punching a hole. At the moment both rounds seem to produce the same visual effect. Cheers |
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#2 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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Hello...anyone have an idea about this?
:hmm: |
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#3 |
Stowaway
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I think they are good enough as they are.
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#4 | |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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![]() Quote:
![]() I want to change mine ![]() |
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