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Old 04-03-07, 08:00 AM   #1
Galanti
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Join Date: Apr 2004
Location: Ottawa
Posts: 536
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Default Mark 10 issues?

In my campaign (S-41, Mk. 10 torpedoes), the last six 'hits' I have scored have produced no discernable damage. The hits were scored on three different ships, and they sailed merrily on with only minor, if any, reduction in speed, and an external camera look showed no damage to the hulls. However, in one case, fires were started on the deck. Vusually, the torpedoes appeared to have impacted normally, with the water plume enveloping both sides of the ship.

I am using a modified Zones file to slightly increase flooding times, but no changes to the hitpoints or any other values. Also, if I play the quick missions with Gatos or Balaos, I can punch holes in marus with 14s and 23s and they sink normally, with the graphical damage to the hulls visible.

I am using no other mods that would affect torpedos or damage.

What I haven't done yet is actually track the path of my Mk 10 torps into the target to see if they are actually making contact or detonating prematurely. I'll try that tonight.

My depth settings vary, and I'm using contact fusing only.

Has any one else had similar experiences using mk. 10s? I had thought they were the most reliable of the fish available to the USN, at least in the early war.

Has anyone lookied into the files to checkout dud rate, or warhead weight?
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