SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-02-07, 02:40 PM   #1
yllekm
Mate
 
Join Date: Mar 2007
Posts: 52
Downloads: 18
Uploads: 0
Default SH4 3d model viewer?

Anyone know of a 3d model viewer that can render the ship models in SH4? I have an idea I would like to explore for a future version of the recognition manual I have been developing. I tried searching the forum but it's damn hard right now (I am on my (non-broadband) BlackBerry).

Last edited by yllekm; 04-02-07 at 11:46 PM.
yllekm is offline   Reply With Quote
Old 04-02-07, 03:42 PM   #2
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Unless you extract the object files, no.
Museum is as close as your gonna get for now.
  Reply With Quote
Old 04-02-07, 04:10 PM   #3
yllekm
Mate
 
Join Date: Mar 2007
Posts: 52
Downloads: 18
Uploads: 0
Default

Okay, is there a tool to extract the object files? If so, how could I then view the 3d objects? What about texture calls - would the objects be textured or flat-shaded?

Last edited by yllekm; 04-02-07 at 06:40 PM.
yllekm is offline   Reply With Quote
Old 04-02-07, 04:16 PM   #4
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Pack3d will still work, Thank goodness!!
Deep exploration will view the model parts with textures.
(It's what I use)
But, it's not free.
Demo last for 30 days maybe?
  Reply With Quote
Old 04-02-07, 08:04 PM   #5
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
Default

Working on it:

http://forums.ubi.com/eve/forums/a/t...5/m/9841082745

It's not public yet because I only just started it. Ideas and suggestions welcome.
skwasjer is offline   Reply With Quote
Old 04-02-07, 08:10 PM   #6
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by privateer
Pack3d will still work, Thank goodness!!
Deep exploration will view the model parts with textures.
(It's what I use)
But, it's not free.
Demo last for 30 days maybe?
How about a download link?
  Reply With Quote
Old 04-02-07, 09:37 PM   #7
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

http://www.righthemisphere.com/

here you go.
I don't think I could work as fast without this!!
It can view and convert 3D objects
and images!!!
Very good at DDS to TGAs and Vise versa!
  Reply With Quote
Old 04-02-07, 09:56 PM   #8
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by privateer
http://www.righthemisphere.com/

here you go.
I don't think I could work as fast without this!!
It can view and convert 3D objects
and images!!!
Very good at DDS to TGAs and Vise versa!
Thanks. I had a hard time finding it on their site. This is a more direct download link:
http://www.righthemisphere.com/suppo...=2983810311086
  Reply With Quote
Old 04-02-07, 11:24 PM   #9
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Privateer, is there any way to export the sub interior 3d objects? I can't seem to export them with Pack3d. :hmm:
  Reply With Quote
Old 04-02-07, 11:27 PM   #10
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

You mean from Vanilla Sh3 right?
Never tried but I'll look into it.
  Reply With Quote
Old 04-02-07, 11:38 PM   #11
yllekm
Mate
 
Join Date: Mar 2007
Posts: 52
Downloads: 18
Uploads: 0
Default

Just so you know why I want this...

I have been developing a standalone recognition manual for SH4 (early version posted here http://www.subsim.com/radioroom/showthread.php?t=109868 - so far only the Japanese ships done). I am using the same silhouette images the in-game recog manual uses, but they are low resolution and only provide 0, 45 and 90 degree views. It works, but it's not pretty and could be much better/useful if I could create my own silhouettes.

I could take shots in the museum but lighting is bad for what I want to do and things are moving/rolling so it is hard to get a shots from exactly the same elevation and angle, etc., plus the game doesn't run with antialiasing yet which really makes the shots useless.

I would have more control over lighting and motion if I set things up in the mission editor and loaded the missions in the game to take the shots, but I would still have the antialiasing problem and wouldn't have the precise camera control I want.

A viewer like the one skwasjer is working on would be IDEAL for what I want to do. Not only could I greatly improve the recognition manual, I could create new entries for any new ships modded in to SH4.

Features I am hoping for:

- A co-ordinates system that displays the spatial/angular relationship between the camera and the object (to reproduce the same camera location for several different models and know precisely what angle/elevation/distance I am viewing the object from relative to its longitudinal axis).

- Control over lighting placement, intensity, colour, number of sources, etc.

- Ability to easily substitute alternate textures (e.g. to substitute a cleaned-up version of the overly rusty King George V texture in SH4).

I will take a look at Deep but the price is way outa my league for producing a little hobbyist manual for a sub simulator.
yllekm is offline   Reply With Quote
Old 04-02-07, 11:42 PM   #12
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Deep X is only for looking at extracted models.
It will not look into the dat.
Also, if you extract a multi-skinned ship,
you will need to edit the extracted object file
to point to the T01 or what have you.
  Reply With Quote
Old 04-02-07, 11:51 PM   #13
yllekm
Mate
 
Join Date: Mar 2007
Posts: 52
Downloads: 18
Uploads: 0
Default

Deep is probably not what I am looking for then, but I sure am excited about skwasjer's project.
yllekm is offline   Reply With Quote
Old 04-02-07, 11:55 PM   #14
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

@NVDRIFTER,
Don't know if dat extractor will do it or not.
Get with Diving Duck on this as he's the MAN!

You can pull the object file by hex, convert and write a obj file
by hand.
But I don't want to go there!!!
  Reply With Quote
Old 04-03-07, 12:02 AM   #15
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
Default



I can't keep track over multiple threads though, so as soon as I got a name for this app I'll probably open up a dedicated thread in the mod-forum over here... For now, updates will be at the ubi-board.
skwasjer is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.