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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2007
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Anyone know of a 3d model viewer that can render the ship models in SH4? I have an idea I would like to explore for a future version of the recognition manual I have been developing. I tried searching the forum but it's damn hard right now (I am on my (non-broadband) BlackBerry).
Last edited by yllekm; 04-02-07 at 11:46 PM. |
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#2 |
Stowaway
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Unless you extract the object files, no.
Museum is as close as your gonna get for now. |
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#3 |
Mate
![]() Join Date: Mar 2007
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Okay, is there a tool to extract the object files? If so, how could I then view the 3d objects? What about texture calls - would the objects be textured or flat-shaded?
Last edited by yllekm; 04-02-07 at 06:40 PM. |
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#4 |
Stowaway
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Pack3d will still work, Thank goodness!!
Deep exploration will view the model parts with textures. (It's what I use) But, it's not free. Demo last for 30 days maybe? |
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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Working on it:
http://forums.ubi.com/eve/forums/a/t...5/m/9841082745 It's not public yet because I only just started it. Ideas and suggestions welcome. |
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#6 | |
Stowaway
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#7 |
Stowaway
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http://www.righthemisphere.com/
here you go. I don't think I could work as fast without this!! It can view and convert 3D objects and images!!! Very good at DDS to TGAs and Vise versa! |
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#8 | |
Stowaway
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![]() http://www.righthemisphere.com/suppo...=2983810311086 |
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#9 |
Stowaway
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Privateer, is there any way to export the sub interior 3d objects? I can't seem to export them with Pack3d. :hmm:
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#10 |
Stowaway
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You mean from Vanilla Sh3 right?
Never tried but I'll look into it. |
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#11 |
Mate
![]() Join Date: Mar 2007
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Just so you know why I want this...
I have been developing a standalone recognition manual for SH4 (early version posted here http://www.subsim.com/radioroom/showthread.php?t=109868 - so far only the Japanese ships done). I am using the same silhouette images the in-game recog manual uses, but they are low resolution and only provide 0, 45 and 90 degree views. It works, but it's not pretty and could be much better/useful if I could create my own silhouettes. I could take shots in the museum but lighting is bad for what I want to do and things are moving/rolling so it is hard to get a shots from exactly the same elevation and angle, etc., plus the game doesn't run with antialiasing yet which really makes the shots useless. I would have more control over lighting and motion if I set things up in the mission editor and loaded the missions in the game to take the shots, but I would still have the antialiasing problem and wouldn't have the precise camera control I want. A viewer like the one skwasjer is working on would be IDEAL for what I want to do. Not only could I greatly improve the recognition manual, I could create new entries for any new ships modded in to SH4. ![]() Features I am hoping for: - A co-ordinates system that displays the spatial/angular relationship between the camera and the object (to reproduce the same camera location for several different models and know precisely what angle/elevation/distance I am viewing the object from relative to its longitudinal axis). - Control over lighting placement, intensity, colour, number of sources, etc. - Ability to easily substitute alternate textures (e.g. to substitute a cleaned-up version of the overly rusty King George V texture in SH4). I will take a look at Deep but the price is way outa my league for producing a little hobbyist manual for a sub simulator. ![]() |
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#12 |
Stowaway
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Deep X is only for looking at extracted models.
It will not look into the dat. Also, if you extract a multi-skinned ship, you will need to edit the extracted object file to point to the T01 or what have you. |
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#13 |
Mate
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Deep is probably not what I am looking for then, but I sure am excited about skwasjer's project.
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#14 |
Stowaway
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@NVDRIFTER,
Don't know if dat extractor will do it or not. Get with Diving Duck on this as he's the MAN! ![]() You can pull the object file by hex, convert and write a obj file by hand. But I don't want to go there!!! |
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#15 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() ![]() I can't keep track over multiple threads though, so as soon as I got a name for this app I'll probably open up a dedicated thread in the mod-forum over here... For now, updates will be at the ubi-board. |
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