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Old 03-31-07, 09:50 AM   #1
nvdrifter
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Default [TEC] I made an interesting discovery regarding hull failure

I made an interesting discovery regarding sub hull failures. I was looking at sub hull hitpoints and they range from only 100 hp to 600 hp. These are low numbers and may explain why a lot of people are having hull failure after repairing and diving. Their crush depths can be greatly reduced after taking only one or two hits because of the low sub hull hitpoints. :hmm:

Last edited by nvdrifter; 03-31-07 at 10:06 AM.
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Old 03-31-07, 10:07 AM   #2
Redwine
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Quote:
Originally Posted by nvdrifter
I made an interesting discovery regarding sub hull failures. I was looking at sub hull hitpoints and they range from only 100 hp to 600 hp. These are low numbers and may explain why a lot of people are having hull failure after repairing and diving. Their crush depths can be greatly reduced after taking only one or two hits because of the low sub hull hitpoints. :hmm:
Yes...many values are only 25% i have in my SH3 files....
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Old 03-31-07, 10:38 AM   #3
Arkon
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Default Re-: Hull

Have either of you changed the numbers tosee if it makes a difference , if you could tell me where it is & how to change it I would try it and see ! I wait for your reply Chris
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Old 03-31-07, 10:54 AM   #4
Redwine
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Originally Posted by Arkon
Have either of you changed the numbers tosee if it makes a difference , if you could tell me where it is & how to change it I would try it and see ! I wait for your reply Chris
Working on that, but it is a long way ....

Armor, flooding times, flotability and hit points are into Zones.cfg files.

look for :

;UBoat Items

At middle of the file.

Try rising up hit points for compartements 50% or 100%

I sugest you to rise up flooding times (for compartements only) up to 3600.

Compartements are those wich values of 120.

Do not touch flooding times into items with value 59.999996.
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Old 03-31-07, 10:57 AM   #5
nvdrifter
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Quote:
Originally Posted by Arkon
Have either of you changed the numbers tosee if it makes a difference , if you could tell me where it is & how to change it I would try it and see ! I wait for your reply Chris
My 'Das Boot Moments' mod gives the subs a lot of hull points and I haven't experienced the problem of shallow crush depths yet. Maybe somewhere like aroung 1000-1500 hull hitpoints would be ideal. People are complaining hull failure is a bug. I'm not sure if this is true. I think the reason is the small hull hitpoints.
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Old 03-31-07, 01:00 PM   #6
cdrake66
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I wonder, does this explain my current predicament? I had some damage and flooding in the aft torpedo room. The bulkhead has been repaired and the flooding pumped out. On my damage control screen then boat looks to be in good shape. However, when I try to dive to periscope depth the stern descends to periscope depth while the bow continues to stick out of the water.

I am currently trying to limp back to Pearl on the surface while fending off air attacks since I can't really submerge and hide during daylight hours. This feels like a bug to me rather than an intended feature.

Regards,
Chris
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Old 03-31-07, 06:17 PM   #7
Kaleu_Mihoo
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Mr. Redwine, my antivirus says you have a TR/Spy.Banker.vk.1 - Trojan attached to your sig. Please sort it out.
regards
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Old 03-31-07, 07:53 PM   #8
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Same here. 'Banker' virus detected by Antivira

...FirmaSubSim2007[1].jpg

TR/Spy.Banker.vk.1 Trojan horse.

I though it was only me.
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Old 03-31-07, 08:44 PM   #9
U-Bones
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Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Arkon
Have either of you changed the numbers tosee if it makes a difference , if you could tell me where it is & how to change it I would try it and see ! I wait for your reply Chris
My 'Das Boot Moments' mod gives the subs a lot of hull points and I haven't experienced the problem of shallow crush depths yet. Maybe somewhere like aroung 1000-1500 hull hitpoints would be ideal. People are complaining hull failure is a bug. I'm not sure if this is true. I think the reason is the small hull hitpoints.
I agree and am running a P class at 1800 HP as a test. While on the topic nvdrifter, your sub tweak files have an error in the Balao "Path" - it points to one of the IJN Subs. Easy to correct, but FYI.

regards

p.s. I would -love- to have the offsets for the armor in the NSS_*.zon files (for whoever out there that knows them).
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Old 03-31-07, 08:57 PM   #10
Redwine
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Quote:
Originally Posted by nvdrifter
My 'Das Boot Moments' mod gives the subs a lot of hull points and I haven't experienced the problem of shallow crush depths yet. Maybe somewhere like aroung 1000-1500 hull hitpoints would be ideal. People are complaining hull failure is a bug. I'm not sure if this is true. I think the reason is the small hull hitpoints.
Hi Nvdrifter... still you have with those values, 1000/1500 hit points, the posibility of to be killed by a single direct impact ?

Of course it is a little bit hard to test, because depth charges as random values between certain values.

Did you increased the power of the depth charges or are you maintaining the stock values ?

Very interesting your hit points rise up ...
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Old 04-01-07, 12:45 AM   #11
Ducimus
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After the experience i just had, i woudlnt recommend upping the hitpoints. Least of all on the bulkhead.

Behold, the results of a circular running torpedo


This, is what should be left of my engine room. I should have been sunk, but wasn't.

Yup, i had alot of engine damage, but the bulkhead was unscratched, and i had no flooding. All i did, was take the bulkhead hitpoints, and change it from 100, to 400. I used 400 because it seemed logical to make the bulkhead as tough as the compartments in the zones.cfg. Said compartments i changed to 400 hps, because thats what it was in SH3.


I honestly don't think bulkhead hitpoints should be raised past 200, and i mean seriously, look at the damage thats being rendered. Nobody survives that. My boat should be at the bottom of the Java sea right now.
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Old 04-01-07, 01:53 AM   #12
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Quote:
Originally Posted by Ducimus
After the experience i just had, i woudlnt recommend upping the hitpoints. Least of all on the bulkhead.

Behold, the results of a circular running torpedo


This, is what should be left of my engine room. I should have been sunk, but wasn't.

Yup, i had alot of engine damage, but the bulkhead was unscratched, and i had no flooding. All i did, was take the bulkhead hitpoints, and change it from 100, to 400. I used 400 because it seemed logical to make the bulkhead as tough as the compartments in the zones.cfg. Said compartments i changed to 400 hps, because thats what it was in SH3.


I honestly don't think bulkhead hitpoints should be raised past 200, and i mean seriously, look at the damage thats being rendered. Nobody survives that. My boat should be at the bottom of the Java sea right now.
:rotfl:

I would agree. I use to change the HULL value total inside the submarine DAT file to get a decent crush without that happening in SH3.

The bulkhead is something new in SH4, the real overall total Pressure Hull value should be inside the DAT file if it like SH3. That is the number that goes 'lower' with damage. It was what was getting displayed as a perctange of hull integrity in SH3.
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Old 04-01-07, 08:13 AM   #13
Redwine
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Quote:
Originally Posted by Ducimus
I honestly don't think bulkhead hitpoints should be raised past 200, and i mean seriously, look at the damage thats being rendered. Nobody survives that. My boat should be at the bottom of the Java sea right now.
Not sure at all, Ducimus, damage rendered, may be nothing related to the damage received.

Any way a torp must to sink a sub...
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