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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2007
Location: Arizona
Posts: 57
Downloads: 0
Uploads: 0
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PLEASE fix the MAINTAIN DEPTH
I would like to play SH4, but cannot due to a bug that was introduced in 1.1.
This bug as reported by MANY other users is causing a CTD when leveling the sub by pressing A or the depth gauge. I have been in the IT field for over 23 years writing software business applications. Mind you not PC games. The reason that I state this is after I make code changes I will perform a unit test to verify my change resolves the issue and does not create another. Now since I did the development then a different QA person actuallys performs a test. Based on this it does not really appear that the devs actually performed either test since obviously this is a major function. I was and still am very impressed with SH4 but I would feel a lot more comfortable if the devs would slow down a little and make sure the quality is their in the product. Afterall that is what brings you new customers as well as your continued customer base. |
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#2 |
Sailor man
![]() Join Date: Jul 2006
Posts: 47
Downloads: 4
Uploads: 0
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I'm sure that one is high on the list for the next patch.
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#3 |
Born to Run Silent
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It will be fixed, calm down, mate
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#4 |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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IT field or not, just make sure both your Windows and all device drivers are up to date, because not everyone is having it apparently.
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#5 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
Downloads: 2
Uploads: 0
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Although irritating its not one of the massive show stopper bugs really.
Provided you reinstalled just clicking on the depth gauge where the current needle is will accomplish near enough the same thing for now. If worried about hitting the button by accident, simply remove its keymap in commands.cfg I suspect bug introduced because its trying to do some kind of unit conversion and overflowing/getting confused and dumping out. The entire game is still based in metric and just converts through to imperial. Notice depth call outs are 33ft, 66ft, 101ft and so on - ie 10 METRE steps. Also depth under keel is "over 3280.1ft"....So that'll be 1000m then ![]() Fairly sure this is whats causing the CTD bug. |
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#6 |
A-ganger
![]() Join Date: Mar 2007
Location: Washington
Posts: 76
Downloads: 39
Uploads: 0
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agree on the depth readings, thanks, now i know
was wondering what was going on..33ft 66ft etc.
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USS Silversides [SS-236] USS Blackfin [SS-322] Well Done Pops |
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#7 |
Swabbie
![]() Join Date: Dec 2001
Location: Undel Vadel Cleadule
Posts: 10
Downloads: 5
Uploads: 0
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It works fine with the metric system. Lay off the imperial for now!
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#8 |
Rear Admiral
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I thought the game crashing after pressing 'A' was a bit odd, im so glad i read this thread.
Defiantly gonna try setting the game to the metric system now and see if the CTD bug goes away. |
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#9 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
Downloads: 2
Uploads: 0
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My guess is as the game still runs behind the scenes in metric its a conversion screwup of sorts.
Im guessing the "Maintain depth" command in the code simply reads the current depth then calls the function to set depth and uses that as the figure. Ie the same as "Make my depth <11111>". Somewhere along the line its trying a conversion (or not trying a conversion it should do), getting an invalid response and dieing as a result. If it DOES work in metric setting its even more of a hint the above is whats happening. Good news is if thats the case its about 3 lines of code to fix it. |
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#10 |
Gunner
![]() Join Date: Apr 2005
Posts: 95
Downloads: 8
Uploads: 0
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Still crashes for me pressing "A" if set to metric. I tried changing the maintain depth to another key. It crashes no matter what key it's set to.
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#11 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Trust our fearless leader. If Neal says it'll be fixed, it'll be fixed. To borrow a mafia phrase, "he knows people who know people" if you know what I mean.
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#12 |
Rear Admiral
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Does it still crash when using the depth gauge as opposed to the A key?
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#13 | |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
Downloads: 2
Uploads: 0
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![]() Quote:
Worked for me and most others i think. |
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#14 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I haven't run into crashes using the depth gauge and I patched the 1.1 patch over a clean install, so I can vouch for that.
The "A" key is still a "quick exit to Windows" though. See how I put a positive spin on that? ![]()
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#15 |
Rear Admiral
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LOL.
i better remark out the A key on my files then, theres two keys i used alot in SH3. D and A Just call me, Mr 275 meters ![]() |
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