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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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The graphics in SH4 are in .dds format.
This format can be used to store textures, cube maps and mipmap levels, and allows for compression. Due to the fact that most video cards natively support DXTn texture compression, use of this format can save memory on the video card. These files can be compressed by upto 50% more than other formats, this explains the improvement in load times & performance. This is all good. ![]() However, has anyone taken a serious look at these files to see if they can be reworked and improved. I'm thinking specifically of improving the resolution & detailing of these files. So far from the screens that I have seen, some of the ships skins are poorly detailed and at a low resolution. There is a photoshop plugin available at - http://developer.nvidia.com/object/p...s_plugins.html but I have no files to play with. ![]() ![]() Tips, Tricks & messy fixes are welcome! Skins baby, yeah!
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