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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2007
Posts: 11
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Hi All,
Long time lurker, first time poster. So I picked up a copy of SHIV today, and I have to say that it follows the trends of most PC games being published today, great concepts that are not fully realized before the publisher forces them onto the market. Keep in mind I am not a sub geek, I played SHIII with GWX1.02 so I am pretty familiar with the franchise, but I don’t consider sub knowledge my hobby or anything. This is more from the casual gamer perspective then someone who gets a stiffy thinking about the silent service. The Good, Appearance wise it’s pretty good, yeah you have the forced resolution issue, tried it at everything up to 2048 X 1536 72hrz and it didn’t help the jags one bit. If Ubisoft didn’t make that clear then it’s a pretty big slap in the face for the “immersion” folk. I figure this is going to be something that is pretty easily modded or patched (hopefully). The ship models look pretty accurate and the underwater view isn’t bland like in SHIII. Stones and plants and algae are a nice touch The interior of the ship looks better than it did in SHIII, although the bug eyed crew still kind of freaks me out. Torpedo action is pretty accurate for the time, it takes a lot of fish to take out a decent sized target and I got quite a few duds. The Bad, Ship contacts seem few and far between, and when you play with limited fuel it’s a queen you know what sometimes to find ships close by so you don’t run out of gas in the middle of no where. The sounds are totally fubar, not sure what is going to be done there, you have looping, incorrect sounds, and the maddening sound of constant crew members saying numbers. It made me feel like the count from sesame street was a stowaway onboard my ship. The first patch/mod better focus a lot on the sounds cause they are lacking. 2d sailors when the cpu gets put under stress is pretty bush league IMO, they look really cheesy. Some missions don’t seem to be able to be completed which is a bug I figure will patched out. Escorts seem kind of indifferent to my actions, maybe I am used to GWX’s uber escorts and these are just vanilla, but they seem to let me get away with anything. Planes don’t seem to engage me at all, kind of like a shooting gallery with them (fun but not realistic at all) I got several CTD while playing for a few hours, one is the stopwatch thingy for speeds, but I have seen that around the forum so I guess it’s well known. All in all, the game seems like a diamond in the far rough, and I do mean far rough. This is going to need several patches and the help of a active modding community to make it comparable to the game play that people have come to expect from having played SHIII with the supermods. I just hope Ubisoft and the modding community are up to the task. |
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#2 |
A-ganger
![]() Join Date: Feb 2004
Location: northwoods
Posts: 71
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trust me..if there is one thing that is certain about this game
that there will be mod's galore to fix w/e is wrong with this game the modding community for sub sims will not let us down..they didn't on sh3 imho..i seriously doubt that they will on sh4
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![]() Lord Coolhand, Commander in Chief of Imperial Expeditionary Forces Evil Empire Grand Pimpmaster CoolHand The Few, The Proud, The Evil Empire ------------------------------------------------ "My father always told me, keep your friends close, BUT keep your enemies even closer." Michael Corleone |
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#3 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
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Barbarus, thx for taking the time to give us your first impressions.
Unfortunately, they seem to fit my initial impressions about SH 4 all too well. |
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#4 | |
Born to Run Silent
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Neal |
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#5 |
Navy Seal
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Funny, sailing around Japan I see no lack of ship contacts :p
Maybe compared to SHIII stock, yes, but hey... there's a lot of ships! The real problem is just the size of the theatre. |
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#6 | ||
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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#7 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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Neal,
Numerous folks have mentioned about the number chanting, so I take it that it does happen. As far as 2D Crew.. there are screenshots of it. Take a look at Page #3 of 'The SH4 Bug Thread'. Screens posted by 'Seeadler'. Regards
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#8 | |
Sparky
![]() Join Date: Apr 2002
Posts: 150
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#9 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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I'm sorry but I feel compelled to ask.... I am, ? I am,........... what?
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#10 |
Swabbie
![]() Join Date: Mar 2007
Posts: 11
Downloads: 3
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I picked up a copy at the super target near where i live, it's funny, they usually have games out before ANY of the strictly video game stores in the area. The sound issue is to the point that I have truly switched over to the silent service...as in...NO SOUND. I will note that the poster saying that there are plenty of ships around the core japanese island is correct. The only issue is that it takes FOREVER to get there unless I have Sulu crank it up to warp factor 9 and then I never get ANY contacts on the way, this takes away a bit from the game. It's a loooong haul from Pearl to Tokyo, I have read about those people that play at 1X, well, they better have a carton of cigs and a few cases of suds cause it's going to be a long time before they see anyone, if they don't already go mad from the "1...4...5...2...1...5...6...3...1...8...3..." that the crew chants. I tried fiddling with the sound settings to no avail.
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#11 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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You know I don't remember SH3 having this many annoying bugs. Certainly bugs but none that were so... creepy.
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#12 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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Ahhhhh, ok. Thank you Sailor Steve. I just couldn't get what it was he was referring to for some reason. Thank you!
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#14 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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I've got my fingers crossed a lot of this trouble will be addressed with the newly announced patch....?
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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