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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
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I was really looking forward to this game but after hearing the initial reports I really skeptical now.
![]() FOR INSTANCE: It seems that the rez is still locked at 1024x768 no FSAA forcing... Missing sounds or reused sounds from SHIII... Less crew movement activity than SHIII...they don't move around at all... Less crew interaction..you can't click on them... Unable to click on stations and controls to use them... Less informative damage control screen... Less sub interiors... And unfortunately the list seems to grow as more are getting the game. It actually seems that this series is moving backward. Maybe the Devs just rehashed SHIII and were cut short by UBI for development time. ![]() Now, before I run out and make a purchase here...please convinve me that this game is a worthy purchase and step forward in the series from SHIII with all the latest mods? |
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#2 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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Good question(s). But I think for an apples-to-apples comparision it should be a Stock SHIII to Stock SHIV comparison. Not a SHIII+all latest mods to Stock SHIV comparison.
When MS Flight Sim X came out tons of people that had: FS2004 + Ground Enviroment Pro + Flight Enviroment + ActiveSky + FSGenesis Landclass and Mesh(all professionally done payware mods) + vast amount of freeware mods that are available, said... "My FS2004 with all these payware and freeware mods looks better than FSX." But I can assure you that once FSX versions of all those mods are available and installed that FSX + mods would blow away FS2004 + mods. If you look at Stock FS2004 versus Stock FSX then you get the real picture. Just my 2 cents
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#3 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
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From the sounds of things there are some reasons to get SH4, such as the enhanced campain ect...once its modded it will get even better.
But from a resolution standpoint and being released with bugs and incomplete there is certinly some argument that its just Sh3 with a few enhancements. I would say its worth it, but your not going to be really happy till it gets modded, which should be fairly quick since the modders are used to sh3 already. If your a graphics junkie you may be disapointed about the resolution and fsaa aspects tho, and I doubt they are going to change. |
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#4 | |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
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Its well worth it. There are some rough edges but all in all , i can see gold that has a thin layer of dirt coverin it.... where is the sweeper when we neeed it...
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#5 | |||||||
Bosun
![]() Join Date: Feb 2007
Location: Germany
Posts: 65
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Greets, Capt.LoneRanger ![]() |
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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[/quote]Less than what? What other rooms were modelled in SH3 - did I miss anything?[/quote]
The inside of the captains safe :p |
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#7 | |
Gunner
![]() Join Date: Nov 2005
Location: Sweden
Posts: 93
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Charlie901, there's a pretty high chance that not only will most/all bugs be ironed out, but also the addition of more features (i.e. read dev-answers on the ubi forums, they even mention it in the last answer, something about already placing enough code in place for writing your own log entries and hinting at enabling it in the future). |
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#8 | ||
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
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And if u r just tryin to make a light joke, just put j/k or something so we know. Cause we dont get the benfit of tones in words...
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#9 | |
Swabbie
![]() Join Date: Mar 2007
Location: sweden
Posts: 14
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#10 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
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From reading most of the Dev comments it does seem that they tried to open up more doors for the mod teams.
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#11 |
Bosun
![]() Join Date: Feb 2007
Location: Germany
Posts: 65
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Well, I'm sorry if you think this is rude.
![]() All this whining just get's on my nerves and this post is really not one of those that brings any real and/or new arguments to the debate. Sure, it's fun to click a person, but you can just click the button to the same effect and with the off responses and not really life-like reactions, calling this "interactive crew" just sounds, well, a bit odd. If at all, you can access the stations options through the officers, that's all.
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Greets, Capt.LoneRanger ![]() |
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#12 | |
Swabbie
![]() Join Date: Mar 2007
Location: sweden
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#13 | |
Sonar Guy
![]() Join Date: Feb 2005
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#14 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
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Hang on a min...
It seems that the rez is still locked at 1024x768 Is that actualy true? ![]()
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#15 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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