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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Feb 2007
Location: Houston, Texas
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I know they are not including a Radio Room in SHIV, but what about a Captain's Cabin?
I have seen screenhots of the control room and the conning tower. Any screenies of a Captain's Cabin out there? |
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#2 |
Ace of the Deep
![]() Join Date: Oct 2006
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Haven't seen any, and I think I recall reading somewhere that it wasn't going to be modelled within SH4 (though I may be mistaken).
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#3 |
Eternal Patrol
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Location: CATALINA IS. SO . CAL USA
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GOOD !
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#4 |
Samurai Navy
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I think that's correct that there will be no captains quarter. I read recently they said it was that if they worried about something like that, it would either delay the game, which Ubi wont allow, or they would have to spend less time on important functionality. I'd rather have functionality than seperate rooms that technically aren't needed anyway. Their nice to have but gameplay is far more important.
It's just a shame that choice even needs to be made. But I know everything hinges on time and budget so I guess this is where the business keeps games from being as good as they could be. |
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#5 | |
Ace of the Deep
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#6 | |
Gunner
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Just use External View the whole time..then you dont have to have any compartments. |
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#7 | |
Commander
![]() Join Date: Dec 2001
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That's a shame if it's not in.
When i'm reading my book with TC on x1, I like to get away from my LI leering at me (It gets a bit creepy after a while, you all know the stare!) Hmm, I understand the arguement, better to have DD's that can do their job, rather than have somewhere nice to sit etc but still... ![]()
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#8 |
Stowaway
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The only time I saw the Captain's Cabin in SHIII, was when I accidently walked into it.
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#9 |
Silent Hunter
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That's a shame, immersion is a huge part of a simulation which SHIV should be as opposed to a arcade shooter which would have no reason for modeled compartments.
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#10 |
Sea Lord
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In sh3 is part of the sonar compartment but not in Sh4 , is great for inmersion but is useless for gameplay, except if they would include some extra information, like charts, books, or moon efemerids
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#11 |
Lieutenant
![]() Join Date: Jan 2007
Location: Toronto, Ontario
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I like the idea of being in the cabin reading when playing 1xTC. (However i don't play at that)
What about going full immersive and have card games or chess with the crew. Sittin at the table picking the mold off your bread/fruit/leg.. Seriously, I think chess, checkers, backgammon, cards with crew AI would be cool. Getting interrupted by a sighting would be scary as you make your way to the bridge. Could a game mod be added?
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#12 |
Loader
![]() Join Date: Mar 2006
Location: Houston, TX
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While there is really no use of the captain bed, it adds to the simulation if the game and I have been reading this board for awhile and months ago we were talking about perhaps having a full 3d sub, now we have even less compartments then SH3… but better graphics.
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#13 |
Let's Sink Sumptin' !
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I've been reading this whole compartment debate for a while now. I think more compartments are great from a sub interiors reference material point of view...but without a fully interactive crew they just became dull stagework rather quickly for me. Even in the control room in SH3 I feel like I'm stuck in a film loop as the mute crewmen go through their limited repetitive routines over and over again. Now, if the crew members were doing spontaneous and non-repetitive things that would breathe a lot of life into things...but that is probably another generation of sims away, if ever.
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#14 |
Ace of the Deep
![]() Join Date: Oct 2006
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While I'm all for a complete sub interior modelled, I agree that having an interactive crew would add immeasurably to the entire experience.
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#15 |
Lieutenant
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Location: Toronto, Ontario
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Cue the "short arm" inspection photo....
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