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Old 02-28-07, 06:45 PM   #1
Captain_Jack
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Default Captain's Cabin??

I know they are not including a Radio Room in SHIV, but what about a Captain's Cabin?

I have seen screenhots of the control room and the conning tower. Any screenies of a Captain's Cabin out there?
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Old 02-28-07, 06:54 PM   #2
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Haven't seen any, and I think I recall reading somewhere that it wasn't going to be modelled within SH4 (though I may be mistaken).
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Old 02-28-07, 06:57 PM   #3
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GOOD !
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Old 02-28-07, 06:59 PM   #4
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I think that's correct that there will be no captains quarter. I read recently they said it was that if they worried about something like that, it would either delay the game, which Ubi wont allow, or they would have to spend less time on important functionality. I'd rather have functionality than seperate rooms that technically aren't needed anyway. Their nice to have but gameplay is far more important.

It's just a shame that choice even needs to be made. But I know everything hinges on time and budget so I guess this is where the business keeps games from being as good as they could be.
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Old 02-28-07, 07:03 PM   #5
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Quote:
Originally Posted by FIREWALL


GOOD !
If it was modelled, it's not as though anyone would be forcing you to spend any time in there.
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Old 02-28-07, 07:14 PM   #6
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Quote:
Originally Posted by FIREWALL
GOOD !
No reason to be arrogant.

Just use External View the whole time..then you dont have to have any compartments.
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Old 02-28-07, 08:20 PM   #7
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That's a shame if it's not in.
When i'm reading my book with TC on x1, I like to get away from my LI leering at me (It gets a bit creepy after a while, you all know the stare!)
Hmm, I understand the arguement, better to have DD's that can do their job, rather than have somewhere nice to sit etc but still...
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Old 02-28-07, 08:33 PM   #8
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The only time I saw the Captain's Cabin in SHIII, was when I accidently walked into it.
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Old 02-28-07, 08:42 PM   #9
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That's a shame, immersion is a huge part of a simulation which SHIV should be as opposed to a arcade shooter which would have no reason for modeled compartments.
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Old 02-28-07, 10:59 PM   #10
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In sh3 is part of the sonar compartment but not in Sh4 , is great for inmersion but is useless for gameplay, except if they would include some extra information, like charts, books, or moon efemerids
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Old 02-28-07, 11:21 PM   #11
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I like the idea of being in the cabin reading when playing 1xTC. (However i don't play at that)

What about going full immersive and have card games or chess with the crew. Sittin at the table picking the mold off your bread/fruit/leg..

Seriously, I think chess, checkers, backgammon, cards with crew AI would be cool. Getting interrupted by a sighting would be scary as you make your way to the bridge.

Could a game mod be added?
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Old 02-28-07, 11:23 PM   #12
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While there is really no use of the captain bed, it adds to the simulation if the game and I have been reading this board for awhile and months ago we were talking about perhaps having a full 3d sub, now we have even less compartments then SH3… but better graphics.
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Old 02-28-07, 11:37 PM   #13
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I've been reading this whole compartment debate for a while now. I think more compartments are great from a sub interiors reference material point of view...but without a fully interactive crew they just became dull stagework rather quickly for me. Even in the control room in SH3 I feel like I'm stuck in a film loop as the mute crewmen go through their limited repetitive routines over and over again. Now, if the crew members were doing spontaneous and non-repetitive things that would breathe a lot of life into things...but that is probably another generation of sims away, if ever.
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Old 02-28-07, 11:46 PM   #14
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While I'm all for a complete sub interior modelled, I agree that having an interactive crew would add immeasurably to the entire experience.
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Old 02-28-07, 11:55 PM   #15
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Cue the "short arm" inspection photo....
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