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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#2 |
GWX Project Director
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Note to all. The GWX version 1.02 Patch is an official update.
Special thanks to JScones, Rubini, Bigboywooly and all involved in spearheading this effort in my absence. ![]() ![]() ![]() |
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#3 | |
Canadian Wolf
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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holy @#$%!
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#5 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Perfect Timing folks!!
Just came back to port yesterday night and can install it right away ![]() |
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#6 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Hi JS & Kpt.
I only have one question. I d\l from quickshare 75.9 mb. Also d\l from mega upload and got 36.3 mb. My question which one do I use ? Btw read the readme believe it or not ![]() and all I got to say is WOW. ![]() ![]() ![]() |
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#7 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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What do we do if we installed the Dec.23 hotfix via the JSGME? Do we just deactivate it prior to installing 1.02 and problem solved? Thanks.
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#8 | |
GWX Project Director
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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:hmm:
@Firewall The exe is 79.5mb so run with that one @ Fish40 Just answered this in your other post :rotfl: Rollback SH3Commander Disable ALL mods through JSGME Install 1.02 patch Dec 23rd patch will be deleted anyway |
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#10 |
Swabbie
![]() Join Date: Jan 2007
Posts: 8
Downloads: 167
Uploads: 0
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Is the rotating radio DF that automatically appears on the type VII and IX part of the 1.02 upgrade or did my install go wrong somehow? Is there anyway to disable it? Thanks in advance. I love GWX.
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#11 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Hi and welcome aboard Gheistrotor
Yes the revolving loop was part of the 1.02 update For those that dont like it Ref is working on another version for release real soon |
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#12 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,516
Downloads: 110
Uploads: 0
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Just installed the patch, then the mods that I was using,plus the version of the dials to his update of GWX, and pronto, works fine.
Before,did what was told, rollback sh3commander,deactivected all mods, then removed the MODS folder from SH3 folder. ![]() |
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#13 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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I find this a bit odd. I just spotted a cargo ship at 8500 meters. The thing is, at 8000 he manages to spot me! Its daytime and i'm on the surface, but theres no way he can see that far. Just to check i took the external view over to the merchant ship and looked back at me. I looked very hard but i couldnt see my sub anywhere. At night, i'm nearly invisible, but during the day these guys are crazy. The year is 1939. so radar isnt coming into play here.
I also installed the 16 km atmosphere mod. |
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#14 | |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
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