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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Jan 2002
Posts: 69
Downloads: 0
Uploads: 0
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Salute all
Having been totally into SH3 when it first apperared, I eventually got a little weary of the sameness of the missions and a sort of lack of involvement so, eventually drifted away from the pack. Actually I haven't played in about a year or so I guess. If I remember correctly, one of the things that bothered me was there was never a need to plan night attacks with no moon since the ships could always see you anyway. Their visual range was reduced somewhat at night, but not enough to make any difference in my opinion. While it was a very good sim, there were some other issues that kept it from being a really great one. That said, I did love this sim and played it for a long time. So with SH4 on the nerar horizon, what's going to be so different here than in Sh3? Other than eyecandy, I mean. I don't care about that. Gameplay is all that I'm concerned about. At the very least, I'd like the systems to work as historically documented. There was some definite laziness on this aspect in SH3. If this is SH3 in a new dress, then I'll probably pass. No offense, but I don't need SH3.5. When you consider the major sub battles were in the Atlantic, I would imagine the developers would need to incorporate a lot of innovation to make the Pacific interesting, given the fairly light merchant traffic compared to the Atlantic. Having new subs in a new theater is nice and all, but at the end of the day, they all use the same dials, gages, optics and have the same mission. Campaign involvement is the only savior in the sim world, I think. Think EAW, panzer Elite, Mig Alley, Red Baron 3D, ya know? The campaign is what made these classics. I would like to see a new classic come out of the sim world and this has the potential as much as anything out there. Thanks Last edited by Spin Doctor; 02-26-07 at 03:03 PM. |
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