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Old 03-04-07, 10:50 AM   #1
Zero Niner
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Default Weird Encounter (Unsinkable ships)

Ok, I had a real wierd encounter just now. Apr 1940 - I departed Kiel in my trusty VIIB, assigned patrol grid AN29, off Bergen in Norway. Along the way I got an intel msg about a task force - stationary! - spotted in AF83. So I make my all the way there and cautiously approached the TF which appeared to anchored off the coast.

The TF comprised a Fiji class CL, 3 Tribal class DDs, and 2 troop transports. Already I was imagining the glory & the tonnage - the accolades I would receive when I sailed back victorious and triumphant back into Kiel! Why Doenitz himself would pin the Iron Cross on me!

So anyways I sneak into the "fjord" (flattest I've ever seen, lol) on the surface at night. Water is very shallow - 15m depth under the keel!

As I approach the rear of the TF I find all of them stationary. I singled out a DD. My plan is to kill the 3 DDs, then the CL, then finally I can finish off the transports at my leisure. I sink the Tribal with an under keel shot, and swing around to bring my bow to bear on the next DD.

Conveniently at this time the Luftwaffe appears, and 2 pairs of Ju88s swoop in. They manage to sink one transport & damage the other, and whilst the RN ships are busy with them I bag the 2nd DD.

The 3rd DD soon falls victim, and I manoeuvre the boat & "park" myself, submerged, 500m off the starboard side of the CL, AOB 90 deg. Launch a torp, magnetic pistol, set to go off 1m under the keel. Nothing. The torp sails under & continues on its merry way.

OK, maybe a dud. The next one I launch is set to impact, about 3m deep. (Draft of the Fiji is 5.3m). Launch, torp runs, hits the ship & bounces off.

The next 2 are similar. I don't believe all 4 could be duds because this never happened to me before. Frustrated I sail off & target the damaged transport. I swing my rear around & launch a mag shot under the keel of the transport. Same result.

I suspect somethin buggy.

I noticed that the red line indicating time of impact never appeared on the stop watch when the torps were launched at the Fiji and the troop transport. However atacking the DDs the red line appeared as normal.

GWX 1.02

Last edited by Zero Niner; 03-04-07 at 11:18 AM.
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Old 03-04-07, 11:09 AM   #2
Spray
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Did you get any messages to switch to Impact pistol only from BDU?
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Old 03-04-07, 11:12 AM   #3
leeclose
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Quote:
Originally Posted by Zero Niner

I swing my rear around & launch a mag shot under the keel of the transport. Same result.

I suspect somethin buggy.

I noticed that the red line indicating time of impact never appeared on the stop watch when the torps were launched at the Fiji and the troop transport. However atacking the DDs the red line appeared as normal.

GWX 1.02
Read that bit mate he fired bath impact and magnetic as well sounds like a bug to me
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Old 03-04-07, 11:17 AM   #4
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Q Ships!
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Old 03-04-07, 11:19 AM   #5
leeclose
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Hmm i never thought about that one:hmm:
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Old 03-04-07, 11:27 AM   #6
Jimbuna
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April 40 :hmm:.....use impacts (just like the real kaleuns) me thinks
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Old 03-04-07, 11:29 AM   #7
Spray
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Quote:
Originally Posted by leeclose
Quote:
Originally Posted by Zero Niner

I swing my rear around & launch a mag shot under the keel of the transport. Same result.

I suspect somethin buggy.

I noticed that the red line indicating time of impact never appeared on the stop watch when the torps were launched at the Fiji and the troop transport. However atacking the DDs the red line appeared as normal.

GWX 1.02
Read that bit mate he fired bath impact and magnetic as well sounds like a bug to me
He said the red line indicating the estimated time of torpedo impact wasn't there :p :rotfl:
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Old 03-04-07, 12:18 PM   #8
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Quote:
I noticed that the red line indicating time of impact never appeared on the stop watch when the torps were launched at the Fiji and the troop transport. However atacking the DDs the red line appeared as normal.
I've noticed the same problem several times. Every time when that red line in the chronometer hasn't appeared the torpedo was a dud, no explosion whatsoever.
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Old 03-04-07, 12:20 PM   #9
Spray
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Did you reset the chronometer after firing the torpedoes it could somehow be related to the duds.
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Old 03-04-07, 02:31 PM   #10
leeclose
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I dont think that will make a diffrence but if it does well easy fix
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Old 03-04-07, 02:39 PM   #11
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The chronometer bears no relationship to the reliability of the eels
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Old 03-04-07, 02:41 PM   #12
leeclose
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Oh the joys SH3 and its many glitches lol
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Old 03-04-07, 02:58 PM   #13
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Quote:
Originally Posted by leeclose
Oh the joys SH3 and its many glitches lol
AMEN!
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Old 03-04-07, 03:31 PM   #14
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did any of them explode at all? i've found that magnetic in extremely shallow water is wonky
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Old 03-04-07, 04:16 PM   #15
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Quote:
Originally Posted by romelus
did any of them explode at all? i've found that magnetic in extremely shallow water is wonky
Use contacts till 41
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