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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Rear Admiral
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EDIT:
New version: The file: http://www.ducimus.net/sh3/release/R...lied_Air_v2.7z The readme: Quote:
************************************************** ************ ------------------------------ ORIGINAL POST. Im leaving this as a backup incase someone wants to use the previous version: ------------------------------- Tired of cruising through biscay bay like you own the joint? No longer! This i an unoffical fix for GWX. It's only been lightly tested to make sure that, yes indeed, you will see more aircraft. You may infact experience ALOT of aircraft (BUAHAHHAHAHAH) *cough* *cough*. Anyway, from another thread I gather the GWX team is aware of this problem and has coupled the offical fix with other fixes in a cumulative patch. This mod is for people who can't wait, or who think that surface travel by 44 should be a near suicidal act. :rotfl: Heres the read me: Quote:
Most of that was probably unneccessary, but in the course of tracking down the problem, this modelt sort of just grew. The gist of the lack of aircraft, i beleive has to do with the AI_visual sensor. SImply put, given the way the sea state effects visiblity, the AI can't see much in rough weather. In aircraft that have no radar, it means that they can fly right by you, and not realize your there. In the end, you never (Or vary rarely) saw planes. So what i did was make sure all allied planes have at least a MK 1 radar unit (some didnt have any radar at all), then increased the max range on all airborune radar by 4000 meters. Result is planes now have a garunteed way to see you if your within their radar range. ESPEICALLY in late war. Given the range of RWR in GWX, you can be a tinsy bit more liberal with your time compression. Honestly though, if i had a working tweakfile for GWX's sensors.dat (i suck at hex editing), id seriously lower the RWR range to make it a "just in time" warning. Anyway, who, what ,where's, and why's aside, heres the D/L link http://www.ducimus.net/sh3/release/R..._Allied_Air.7z Last edited by Ducimus; 02-16-07 at 01:27 AM. |
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#2 |
Ocean Warrior
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Good one, Ducimus!
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#3 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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Thankyou Ducimus. This is more like it evil, evil and evil.
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#4 |
Rear Admiral
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Heh, you want to talk evil, you should have seen that swarm of planes that came out when leaving port in 44. I intentionaly placed the extra base i added so the biscay sally bases are in range of allied strikes. (there was acutally a fairly large gap in air coverage in location and year, hence the needing of another base )
From the test i ran in 43, in seemed spot on. 42 felt a bit lacking but adequate, although i did get attacked at night. The one in 44 was umm.. well.. it was race to get water 20 meters deep to at least get to periscope depth. ![]() ![]() |
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#5 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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If you read those books Iron Coffins, Donitz & the Wolf Packs, U-997 the boat that escaped to Argentina, U-boat Peril, U-boat War, Hitlers U-boat Fortresses, The U-boat Offensive 1941-1945 and Wolf Pack there is a common theme, if you were on the surface in 1944 you were dead
![]() You as a player should be wanting the snorkle apparatus as the war goes on soooooo bad that it should be one of your biggest frustrations in the game, by you not have it as a player in the late war years, it will mean most certain death to you and your crew. There are true stories of 2-4 U-Boats keeping together as a very close pack trying to survive, using all their AA guns as one hitting force, and this was just trying to leave the damn harbour ![]() So to me this is a most excellent mod, I should be dreading this as a player, thinking to myself whats the point, I'll never make it to the end of my career alive ![]() THATS HOW IT WAS !!!!! |
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#6 |
Electrician's Mate
![]() Join Date: May 2005
Location: Germany
Posts: 133
Downloads: 66
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Uhm, nice fix, but I think 3 to 4 air attacks in late 43 / early 44 every night is enough for me. Especially if cruising surfaced at night is the only chance to gain miles as there is no chance to stay on surface during daytime anyway.
Cheers, AndyW
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currently U-200 (Type IXD2) Ltn.z.See Schonder, 2nd patrol (July 1943) [SH3 1.4b + GWX 2.1 @ 90% realism + U-Jagdtools + LRT + Seadbed Repair, DiD] TOTAL: 11 careers, 47 patrols, 1,033 days at sea, 633,585 tons sunk |
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#7 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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thank you, thank you....
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#8 |
Stowaway
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Will this exact mod be in the official GWX patch due out on January 31st?
Or has the development team come up with their own fix for lack of aircraft? Thanks. |
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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I remember in my Vanilla SHIII that there werelate war airsrikes on Lorient and St. Nazzaire that would make you cringe. I counted 12 B24s for one strike on St. Nazzaire alone. And if I remember correctly it was in late 43 or early 44 and at night. Luckily we were out aways and they didn't see our sub and attack, but it was close. Not sure if it was a mod that did this or just SHIII.
No matter what Ducimus, you've just raised the "pucker factor" by 90%. ![]() ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#10 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
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Umm....that was WAY to much information!!!!!
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#11 | |||
Rear Admiral
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![]() Quote:
![]() EDIT: If you are seriously experiencing too many night air attacks, go the the data/cfg folder in this mod, open up Airstrike.cfg and find this value: Quote:
Quote:
In the end, if your still not seeing what you think is the proper amount of aircraft after the patch, ill rerelease this mod to make it compatable if there are any file conflicts that arise as a result of the patch. |
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#12 |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
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thanks so much, you know ive played this game at least 8 months and havent been sunk by a plane once?
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#13 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
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Hi guys,
Ducimus, great idea for a mod! Quick question if I may - I'm trying to install it via JSGME, but I get the error "Canpaign_LND.mis" has already been altered by the "GWX - Dec 23rd Corrections" mod. Is it OK to go ahead, or not advisable? Cheers! Px3000 |
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#14 | |
Rear Admiral
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#15 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
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Sorry if i'm reading your reply wrong - are you saying it's OK to install via JSGME - or to manually copy the files across?
Cheers! Px3000 |
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