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#1 |
Seaman
![]() Join Date: Dec 2006
Location: UK
Posts: 42
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Hi all,
I am new to modding of games and I have installed the Grey Wolves mod and would like to know how i add the patch. I see that the patch contains folders with files in that have the same names as in the folders in the game. My question is this do I copy the, say, CFG folder over the top of the existing folder or do i copy the file with in the CFG folder into the CFG folder? I am confussed. thx |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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When you installed GWX the Generic Mod Enabler (JSGME) was installed at the same time.
It is located in the program folder of GWX. There is a MODS folder located in the same directory d/l and extract the Dec 23rd Fix into that folder. The folder tree should look like this - Dec 23rd Fix > data > etc....... Once that has been extracted double click on JSGME and you should see the Dec 23rd Fix on the left of the window. Highlight it by clicking once and then click on Enable Mod, this moves it to the right side & enables the mod. If you are using SH3 Commander make sure that it is ROLLED BACK. The Dec 23rd Fix must be the first mod enabled (i.e top of the list).
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![]() Last edited by danlisa; 02-19-07 at 03:36 AM. |
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#3 |
Seaman
![]() Join Date: Dec 2006
Location: UK
Posts: 42
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arrrr right thanks makes so much sense now (D'oh) I guees this is the same with other mods like das boot officers ?
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#4 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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![]() Quote:
![]() Most d/l mods have readme's & most are JSGME compaitible. The author of the mod will explain what to do in the readme, if a different method needs to be used, he will explain how to get the mods working.
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#5 |
Seaman
![]() Join Date: Dec 2006
Location: UK
Posts: 42
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#6 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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I know what you mean.
This is the genius of JSGME. The mods which are enabled by JSGME overwrite the originals BUT a backup is created, so when you disable your mods the originals are put back in. With this method there should never really be a need to reinstall SH3 as the 'core' files are never changed or affected.
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#7 |
Seaman
![]() Join Date: Dec 2006
Location: UK
Posts: 42
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Thank you thank you thank you Danlisa
It worked a treat I am now on the first patrol heading around stornoway. Chears ![]() |
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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If you were a couple of days later you wouldnt have needed the Dec 23rd patch
GWX 1.02 includes the patch and is available here http://www.subsim.com/radioroom/show...d=1#post421247 Wait till you finish your patrol first though ![]() |
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