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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
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So here we are, the SUGGESTIONS-LIST thread. The idea I have is that ideas are already bounding about in about 3 maybe four different threads. Use this thread for suggestions that you think could benefit the game, these necessarily don't need to be ideas that you wish they game will have. They could be crazy idea/suggestion/posibilities that are floating around your head.
Use the other WISH-LIST thread for your personal top list of things you personally want in SHIV. Use this SUGGESTIONS-LIST for other ideas/notes/reminders/suggestions/ultimate dreams/options/crazy ideas/creative-thoughts for the SHIV dev-team. |
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Air raids,rescue pilots ditched,insert coast watchers,extract refugees,photo recon missions,running decks awarsh as a stealth feature,man guns in a lite chop-flack any time look outs can axcess bridge,fuel leakage vaunterability,damage control surface repair only,over lapping rate qualifications in repair parties,sub should be able to turn inside that of DD turning radius DD's not quite so fast to manuver and close-account for momentum, otherwise SHIII has done great,best so far
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#3 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Air raids,rescue pilots ditched,insert coast watchers,extract refugees,photo recon missions,running decks awarsh as a stealth feature,man guns in a lite chop-flack any time look outs can axcess bridge,fuel leakage vaunterability,damage control surface repair only,over lapping rate qualifications in repair parties,sub should be able to turn inside that of DD turning radius DD's not quite so fast to manuver and close-account for momentum, otherwise SHIII has done great,best so far sunny sunny sunny sunny Wrong thread ![]()
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#4 |
Loader
![]() Join Date: Aug 2003
Location: CT, USA
Posts: 81
Downloads: 142
Uploads: 0
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Single Player Wolfpacks - You and various other AI submarines that can be called on to engage a Convoy. I like sinking ships as much as the next guy, but I just don't have enough torpedoes to bring down the big guys while keeping the DD's on their toes!
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STS1(SS) Retired USS Springfield (SSN 761) USS Dallas (SSN 700) USS Annapolis (SSN 760) USS Oklahoma City (SSN 723) USS Mississippi (SSN 782) Plank Owner USS Hartford (SSN 768) USS San Juan (SSN 751) |
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#5 |
Seaman
![]() Join Date: Jul 2005
Location: Cambridge, UK
Posts: 41
Downloads: 0
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a) A game engine that fully supports multiplay in both submarine and surface escort roll...meaning Destroyer Command ( insert number here ).
b) multiposition multiplay submarines...players can get together and each take on a role within the same submarine. Skipper, engineer, watch officer, sonar/radar operator, lookout, gunner etc. c) Authentic weather generation...no more of SH3's calm one minute / perfect storm the next. d) Pacific ambience...meaning fabulous sunsets, tropical night skies ablaze with stars with the dark shapes of islands slipping past ( maybe with the occasional cooking fire glowing on the beach )... believe me, I've sailed those seas and I know what its like! ![]() e) More detailed damage/breakdown models. You're sailing along one day off Formosa, and you're informed that an evaporator has broken down. What's an evaportaor, you might ask ? What impact will it have on the boat's ability to stay on patrol ? Does my engineer officer have enough skill points ( awardable between patrols ) to fix it ? f) the ability to name your own boat. I'm sure I'll think of some more ![]() |
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#6 |
Engineer
![]() Join Date: Dec 2001
Location: The Motor City
Posts: 209
Downloads: 4
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Incorporate known major naval movements and battles to some extent. Would be nice to know that historically there was a large naval fleet passing through this area and maybe I could ambush them.
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". . . sailors do not fancy living underwater without breathing in sunshine occasionally." Commodore Joseph Smith commenting on the USS Monitor |
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#7 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
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Interior damage models that have variety.
Various damage sounds from DCing in the boat When damage is being repaired, working crewmen in the room. Interiors of torpedo rooms and engine rooms. If both rudders can be destroyed, the ability to steee(poorly and barely but steer) the boat with engines Damage effects from torpedoes more than a smudge on the ship. Less ships breaking in two so easily, longer more drawn out sinking rather than the usually instant gratification victories Crew members on merchant ships with life boats taking to the waters More variation in depth charge damage with longer time to fight and save the boat. That is; more to damage control than just placing a crew man in the compartment. Things player can do himself that actually affects saving the boat. Men that move in the boat. When you dive you would go down the hatch and into the control room. When you switch to periscope you do it by walking to the periscope and when you place your face on it you then get the periview! You must walk to the other peri if you want to use it Kaleun must visit other parts of boat to improve the efficiency of the crew. By staying a certain amount of time to in effect direct operations. Player becomes similar to one in a FPS Crew shift orders that allow the change of crew men and then seeing the men moving in and out of compartments More various merchant ships and less time spending resources building show pieces seen rarely. It is better to have a few less big boys and twice the model of merchant ships, IMO. The ability to survive a sinking and be found and returned to base but make it extremely rare. 1280X1024 graphic setting as default. PC gamers have better machines or should play on X-Box but not drag down those that are willing to get a decent rig! I will post more when I have thought more on the subject; this is off the top of my head! Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#8 |
Pacific Aces Dev Team
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- XBox360 version!
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#9 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
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#10 |
Watch
![]() Join Date: Dec 2005
Posts: 22
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a) More work done on the underwater environments. A colder and more merky feeling to the sea.
b) Under sea terrain to nagivate through. Huge under water canyons in which to hide and foil the enemy radars.... c) Much deeper seas and oceans, some of it seems way too shallow I don't get that dark bottomless feeling. d)Get it working with Nvidia! Even though its an Nvidia driver problem, sort it out! e) More dynamic and dramatic skies and clouds, better overall lighting, volume shadows ect. |
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#11 | ||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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#12 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
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#13 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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And not nearly enough keys on the controller. It'd have to be something like "X+Y+Start+Up+double-tap L1: Periscope depth" :P .
No, no SH for consoles.
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#14 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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#15 | |
Grey Wolf
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atmosphere would be nice) |
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