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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
Posts: 152
Downloads: 46
Uploads: 0
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I know this is a perennial favorite topic on this forum, but I'm hoping there are some new ideas and/or answers.
Crew management modelling is a great concept. It forces you to remember that there are other "people" on the boat and that you are not out there by yourself. However... The idea that a uboat crew would be "too tired" to do their jobs is ridiculous. It's not just contrary to the spirit of military service in general and the uboat elite in particular, it's contrary to the basic instinct of self-preservation. Nothing is quite as invigorating as having your life threatened, either by destroyers or courtmartial for dereliction. I don't want to turn off fatigue completely; it feels like cheating. But if it's a choice between that and sitting there unable to move with a boat full of exclamation points, I'll take cheating. I don't know how the real-time players can stand it. Has anyone come up with a sensible compromise? TIA.
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I had a life back in the Real World... before I discovered SubSims. |
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