![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
![]()
I've got a script going for a P3 mission in which the P3 is hit by gunfire and a fire and smoke effect is added to the plane...
... problem is, how do I stop the effect? Is it obvious and I'm just missing it? Right now, I can't figure out how to remove it, so the plane spends the rest of the mission smoking.. ![]() ![]()
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
![]() |
![]() |
![]() |
#2 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
|
![]() Quote:
The thing is you can't, and I wish we could. I had it included in my MP map I'm working on involving a random helo accident, but removed it (add effect smoke) because the plumes of smoke could compromise escort for a very important platform. The helo on the deck of the ffg, spewing plumes of smoke, is truly a sight to see... from the periscope that is (flood external tubes 1-6) |
|
![]() |
![]() |
![]() |
#3 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
|
![]()
Hm.. sound like we need to make an addition to the patch suggestion thread...
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
![]() |
![]() |
![]() |
|
|