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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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Best Patrols to DATE! (GWX)
So i'm convinced GWX career's are the most authentic experience you can have to this stuff without being there...
Patrol's 1-5 were ok... i'm starting at the earliest point in the war of course.. Sank a few things, REALLY beefed up my aircraft destruction skills on some poor british bombers who lined up way to early leaving me with a stationary target to practice with ![]() Patrol 6 I sank 8 ships, 6 were large merchants for a total of 50690 tons of just merchants! Patrol 7 got me a Knights cross for sinking another two large merchants plus what looked like some brand new frigates. Patrol 8 was my finest hour yet ![]() The two armed trawlers are much slower chugging towards at only 10knots. They try and zig but end up meeting the same demise. Afterwards I have a convy of 12 ships for my deck gunning pleasure ![]() I took out 8 of the 12 before running out of deck gun ammo. Also took down two planes that flew in trying to help me to the bottom. After radioing a contact report every time I sank another, I finally saw two german destroyers start shelling the remaining 4 ships afloat. It was EXHILARATING! I'm ahead of EVERY other captain in the uboat aces so far in the war. And i'm playing with every bit of realism except I use my external camera, weapon officer and map updates. Granted I tweak every torpedo shot to the last detail since I shoot at zig'ing targets regularly. Boy this is fun... |
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#2 |
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
Downloads: 0
Uploads: 0
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Wow, that is Impressive! Keep up the good work Oberleutnant.
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#3 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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my favorite part is how long I was able to sit and blast on that convoy before even PLANES showed up.... pathetic :\
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#4 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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Now don't get me wrong i'm sure it won't be like this in the next few years, but i'm still in like early 40 IF that!
Ahh the happy times.. |
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#5 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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read your own signature man.... not my fault
i'm just trying to have fun, thought these were pretty decent numbers. |
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#7 |
Eternal Patrol
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They're great numbers. Much better than mine, and I play with Weapons Officer and external cameras. I just won't talk about how I'm better than the aces until I'm doing it the way they did.
I'm not a 100%er, and I'm in awe of those who are.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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true my bad on challenging ace numbers.
I retract that portion of my statement as I would definatly not have performed this well under real U-boat conditions trying to do all that math with the TDC and all from within a conning tower :\ Sure is fun though... I got lucky with these convoys in this pre-1941 ease |
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#9 |
GWX Project Director
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@ digitizedsoul,
Turn off the external camera... and you enter a whole new world of fear. Start your career in 1943... and you'll be lucky to come home. Try both and you'll get a taste of realism. Eventually you'll get tired of easy tonnage... and want more of a challenge... you'll see. Playing realistically will grow on you... just like mold. ![]() |
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#10 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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Well I am trying to gain as much tonnage as possible in this career and go to the end of the war if possible.... at least see how far I can get...
I NEVER plan to put myself between a destroyer and a shallow bottom or any other situation that I cannot escape from that way I survive till the end... |
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#11 | ||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Next step would be to switch map contact updates OFF. The effect would smash you, I suppose, as you would feel like a completely blind man under water - your hydrophone experience would be totally different. But eventually after you learn to use your sonar in a new manner you'd prefer to 'see' with hydrophone rather than with your eyes. ![]() Quote:
![]() Good luck!
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#12 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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Well of course, but I didn't spend 349857389$ on all this crap you need to play DX9+ games these days so I can just stare at bernards face inside the hull
![]() I know sh3 isn't dx9 but you see the point. However for realism it definatly matters. I think the hardest part for me without external camera would be identifying targets by flag. By the time I get close enough to do that usually i'm a gonner. The way I play now works great considering I have 3 machines setup, and usually finish work stuff on one, surf the web on the other while sh3 is plowing through the seas on the main one. There can be some idle moments even when time compressing ![]() |
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