Anyone else have a problem with eletric fish missing alot even with a perfect firing solution? For the longest tiem i couldnt figure out why. Then on a whim i was looking over this url:
http://www.paulwasserman.net/SHIII/#...al%20Targeting
and found buried in there the reason why:
Quote:
WARNING: There is a *nasty* bug as of version 1.2 that will cause misses in certain situations if switching between different types of torpedoes with differing speeds. In order to protect against this bug, you MUST click the TORPEDO SPEED switch EVEN IF that selected torpedo only has one speed setting after you select
the torpedo. This will update the gyro with the new torpedo speed.
EXAMPLE: If you have Tube #1 selected with a Type I Steam Torpedo set to FAST (i.e. 44 knots), the gyro will set accordingly for the speed of the torpedo to correctly lead the target. If you then switch to Tune #3 containing a Type II Electric Torpedo
that only has one speed setting (i.e. SLOW of 30 knots), the gyro WILL NOT BE UPDATED to reflect the slower torpedo speed UNLESS TO TORPEDO SPEED SWITCH is clicked resulting in a probable missed shot.
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I just confirmed this in game. I prefer to carry T-1's in tubes 1 and 2, and T-3's in tubes 3 and 4. With that setup, targeting a ship with T-1's on fast setting, and then changing to the T-3's, the gyro angle (once corrected) was around 5 or 6 degree's off!
So... there ya have it. Learn something new everyday. Of course with my luck, im sure im probably the last person on the forum to know about this.