![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Seaman
![]() Join Date: Feb 2007
Posts: 41
Downloads: 0
Uploads: 0
|
![]()
1. Were officers generally trained for specific stations or could they often perform in several stations? Ie is having a torpedo officer backing up in the engine room (giving the engine officer a break) realistic? Could a machinist also specialize in some like surface weaponary? Feels weird to be changing were officers are stationed, and that they should have permanent stations but I have no idea what it was really like.
2. Do you guys use the Helmsman qual for guys in the control room for realism? 3. A compartment being too efficient? Seems weird that after my first patrol I can have my uboat running at 100% efficiency for the engines, control room,forward torpedo room and bridge despite the majority of my crew being in quarters!!! An experienced, qualified officer (500 experience) and 1-2 qualified warrant officers are often enough to get 100% efficiency in the engine room and forward torp room. My question here is what is a realistic combo? One idea I have is to only use officers in torp room and engine room when there is a contact, or maybe just when close to attacking. That way I can rotate officers to keep them fresh, so they'll perform 100% when needed. It will also free up seamen warrant officers for damage control. What is realistic? What is suggested? If officers had permanent stations (even if they might be able to cover another station if necessary), what were the qualifications they would require? What would a watch officer have, engines? Torp? NO, CE or weapons? |
![]() |
![]() |
|
|