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Old 01-29-07, 03:27 PM   #1
SquareSteelBar
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Question about Sansal's Milk Cow Mod

Hi mates,

could anybody tell me which items in 'Flotilla.cfg' are changed [comparing to stock 'Flotilla.cfg'] in Sansal's latest version of his 'Milk Cow Mod'. AFAIK is this mod part of some bigger mods but not available standalone.

Thanks in advance,
SSB
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Old 01-29-07, 03:34 PM   #2
bigboywooly
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Latest version ?
AFAIK there are no flotilla changes in the milk cow mod
I have one version - not sure who's it is mind

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Old 01-29-07, 03:50 PM   #3
SquareSteelBar
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Hi Wooly,

thanks for your reply.
E.g. is the 'Milk Cow Mod' a part of 'HT 1.46'. Here's an extraction of the included 'Milkcow_readme.txt':

Quote:
...-In my opnion this is a must have mod. If you use it correctly your game experience will be increase a lot. But if you really don't want it then just maintain your original Basic.cfg, flotilla.cfg and en_menu.txt.
This latest version of the MC Mod uses type IX subs for suckling - not only vessels like in earlier versions.
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Old 01-29-07, 03:56 PM   #4
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Just D\L HT 1.46 now
Comments in a mo

Ok the bulk of the changes are patrol grids
However start positions for Kiel\Lorient\Bergen and Bordeaux have moved also - presumably into bunkers
1st Flotilla also moved to Kiel from Wilhelmshaven
A few changes to the start uboats too
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Old 01-29-07, 04:19 PM   #5
SquareSteelBar
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Quote:
Originally Posted by bigboywooly
Ok the bulk of the changes are patrol grids
However start positions for Kiel\Lorient\Bergen and Bordeaux have moved also - presumably into bunkers
1st Flotilla also moved to Kiel from Wilhelmshaven
A few changes to the start uboats too
I figured this already out, too. The question is: which changes are MC related?
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Old 01-29-07, 04:23 PM   #6
bigboywooly
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Quote:
Originally Posted by SquareSteelBar
Quote:
Originally Posted by bigboywooly
Ok the bulk of the changes are patrol grids
However start positions for Kiel\Lorient\Bergen and Bordeaux have moved also - presumably into bunkers
1st Flotilla also moved to Kiel from Wilhelmshaven
A few changes to the start uboats too
I figured this already out, too. The question is: which changes are MC related?
well if you would have said it would have saved me downloading it
:rotfl:
I would say the patrol grids
You will get longer patrols and they will be timed to be somewhere near a milk cow if needed
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Old 01-29-07, 04:42 PM   #7
SquareSteelBar
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Quote:
Originally Posted by bigboywooly
I would say the patrol grids
You will get longer patrols and they will be timed to be somewhere near a milk cow if needed
Hmm, not bad. I think you're right.

Sometimes it's helpful to use a strange brain...

THX, mate.
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Old 01-29-07, 04:44 PM   #8
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Quote:
Originally Posted by SquareSteelBar
Sometimes it's helpful to use a strange brain...
.
Who told you
:rotfl:
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Old 01-29-07, 04:53 PM   #9
SquareSteelBar
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Quote:
Originally Posted by bigboywooly
Who told you
:rotfl:
Sorry - it's my poor English knowledge.
I wanted to say: ...use someone else's brain.
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Old 01-29-07, 06:23 PM   #10
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No, you were right the first time, mate. :rotfl:
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Old 01-30-07, 04:14 AM   #11
SquareSteelBar
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Quote:
Originally Posted by stabiz
No, you were right the first time, mate. :rotfl:
I was nearly afraid of that...
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Old 01-30-07, 11:14 AM   #12
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Quote:
Originally Posted by stabiz
No, you were right the first time, mate. :rotfl:
:hmm:
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